Pickup Lyndsey C, Fitzgibbon Andrew W, Glennerster Andrew
School of Psychology and Clinical Language Sciences, University of Reading, Reading, RG6 6AL, UK.
Biol Cybern. 2013 Aug;107(4):449-64. doi: 10.1007/s00422-013-0558-2. Epub 2013 Jun 19.
It is often assumed that humans generate a 3D reconstruction of the environment, either in egocentric or world-based coordinates, but the steps involved are unknown. Here, we propose two reconstruction-based models, evaluated using data from two tasks in immersive virtual reality. We model the observer's prediction of landmark location based on standard photogrammetric methods and then combine location predictions to compute likelihood maps of navigation behaviour. In one model, each scene point is treated independently in the reconstruction; in the other, the pertinent variable is the spatial relationship between pairs of points. Participants viewed a simple environment from one location, were transported (virtually) to another part of the scene and were asked to navigate back. Error distributions varied substantially with changes in scene layout; we compared these directly with the likelihood maps to quantify the success of the models. We also measured error distributions when participants manipulated the location of a landmark to match the preceding interval, providing a direct test of the landmark-location stage of the navigation models. Models such as this, which start with scenes and end with a probabilistic prediction of behaviour, are likely to be increasingly useful for understanding 3D vision.
人们常常认为,人类会以自我中心坐标或基于世界的坐标生成环境的三维重建,但其中涉及的步骤尚不清楚。在此,我们提出了两种基于重建的模型,并使用沉浸式虚拟现实中两项任务的数据进行评估。我们基于标准摄影测量方法对观察者的地标位置预测进行建模,然后结合位置预测来计算导航行为的似然图。在一个模型中,每个场景点在重建中被独立处理;在另一个模型中,相关变量是点对之间的空间关系。参与者从一个位置观看一个简单的环境,被(虚拟地)传送到场景的另一部分,并被要求导航回原处。误差分布会随着场景布局的变化而大幅变化;我们将这些直接与似然图进行比较,以量化模型的成功率。我们还测量了参与者操纵地标位置以匹配先前间隔时的误差分布,这为导航模型的地标定位阶段提供了直接测试。这样的模型从场景开始,以行为的概率预测结束,可能对理解三维视觉越来越有用。