• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

一种针对严重创伤性脑损伤的“几乎最小”的视触觉注意力训练。

A "virtually minimal" visuo-haptic training of attention in severe traumatic brain injury.

机构信息

Rehabilitation Institute of Chicago, 345 E, Superior Street, Chicago, IL 60611, USA.

出版信息

J Neuroeng Rehabil. 2013 Aug 9;10:92. doi: 10.1186/1743-0003-10-92.

DOI:10.1186/1743-0003-10-92
PMID:23938101
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC3750632/
Abstract

BACKGROUND

Although common during the early stages of recovery from severe traumatic brain injury (TBI), attention deficits have been scarcely investigated. Encouraging evidence suggests beneficial effects of attention training in more chronic and higher functioning patients. Interactive technology may provide new opportunities for rehabilitation in inpatients who are earlier in their recovery.

METHODS

We designed a "virtually minimal" approach using robot-rendered haptics in a virtual environment to train severely injured inpatients in the early stages of recovery to sustain attention to a visuo-motor task. 21 inpatients with severe TBI completed repetitive reaching toward targets that were both seen and felt. Patients were tested over two consecutive days, experiencing 3 conditions (no haptic feedback, a break-through force, and haptic nudge) in 12 successive, 4-minute blocks.

RESULTS

The interactive visuo-haptic environments were well-tolerated and engaging. Patients typically remained attentive to the task. However, patients exhibited attention loss both before (prolonged initiation) and during (pauses during motion) a movement. Compared to no haptic feedback, patients benefited from haptic nudge cues but not break-through forces. As training progressed, patients increased the number of targets acquired and spontaneously improved from one day to the next.

CONCLUSIONS

Interactive visuo-haptic environments could be beneficial for attention training for severe TBI patients in the early stages of recovery and warrants further and more prolonged clinical testing.

摘要

背景

尽管在严重创伤性脑损伤 (TBI) 康复的早期阶段很常见,但注意力缺陷很少被研究。有令人鼓舞的证据表明,注意力训练对慢性和功能更高的患者有益。交互式技术可能为处于康复早期的住院患者提供新的康复机会。

方法

我们设计了一种“几乎最小”的方法,使用机器人呈现的触觉在虚拟环境中训练严重受伤的住院患者,以维持对视觉运动任务的注意力。21 名患有严重 TBI 的住院患者完成了重复的伸手取目标的动作,这些目标既可见又可感。患者在连续两天内接受测试,在 12 个连续的 4 分钟块中体验 3 种条件(无触觉反馈、突破力和触觉轻推)。

结果

交互式视触觉环境耐受性好且引人入胜。患者通常保持对任务的注意力。然而,患者在运动前(运动启动延长)和运动中(运动过程中停顿)表现出注意力丧失。与无触觉反馈相比,患者受益于触觉轻推线索,但不受突破力的影响。随着训练的进展,患者增加了获得的目标数量,并自发地从一天到另一天有所改善。

结论

交互式视触觉环境可能有益于严重 TBI 患者在康复早期的注意力训练,值得进一步和更长期的临床测试。

相似文献

1
A "virtually minimal" visuo-haptic training of attention in severe traumatic brain injury.一种针对严重创伤性脑损伤的“几乎最小”的视触觉注意力训练。
J Neuroeng Rehabil. 2013 Aug 9;10:92. doi: 10.1186/1743-0003-10-92.
2
Tolerance of a virtual reality intervention for attention remediation in persons with severe TBI.重度创伤性脑损伤患者注意力修复的虚拟现实干预耐受性
Brain Inj. 2011;25(3):274-81. doi: 10.3109/02699052.2010.551648.
3
The feasibility of using haptic devices to engage people with chronic traumatic brain injury in virtual 3D functional tasks.使用触觉设备让慢性创伤性脑损伤患者参与虚拟3D功能任务的可行性。
J Neuroeng Rehabil. 2014 Aug 8;11:117. doi: 10.1186/1743-0003-11-117.
4
Treatment challenges with profound behaviour disturbance after traumatic brain injury: a case report.创伤性脑损伤后严重行为障碍的治疗挑战:一例报告
Brain Inj. 2013;27(7-8):957-61. doi: 10.3109/02699052.2013.793399. Epub 2013 Jun 12.
5
Cognitive rehabilitation post traumatic brain injury: A systematic review for emerging use of virtual reality technology.创伤性脑损伤后的认知康复:虚拟现实技术新兴应用的系统评价。
J Clin Neurosci. 2019 Aug;66:209-219. doi: 10.1016/j.jocn.2019.04.026. Epub 2019 May 10.
6
Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality.改善创伤性脑损伤后的认知功能:半沉浸式虚拟现实潜在应用的临床试验。
Behav Neurol. 2019 Jul 30;2019:9268179. doi: 10.1155/2019/9268179. eCollection 2019.
7
Influence of New Technologies on Post-Stroke Rehabilitation: A Comparison of Armeo Spring to the Kinect System.新技术对脑卒中康复的影响:Armeo Spring 与 Kinect 系统的比较。
Medicina (Kaunas). 2019 Apr 9;55(4):98. doi: 10.3390/medicina55040098.
8
Limit-push training reduces motor variability.极限推动训练可降低运动变异性。
IEEE Int Conf Rehabil Robot. 2011;2011:5975490. doi: 10.1109/ICORR.2011.5975490.
9
Adding Haptic Feedback to Virtual Environments With a Cable-Driven Robot Improves Upper Limb Spatio-Temporal Parameters During a Manual Handling Task.使用电缆驱动机器人为虚拟环境添加触觉反馈可改善手动搬运任务中的上肢时空参数。
IEEE Trans Neural Syst Rehabil Eng. 2020 Oct;28(10):2246-2254. doi: 10.1109/TNSRE.2020.3021200. Epub 2020 Sep 2.
10
Immersive virtual reality in traumatic brain injury rehabilitation: A literature review.创伤性脑损伤康复中的沉浸式虚拟现实:文献综述。
NeuroRehabilitation. 2018;42(4):441-448. doi: 10.3233/NRE-172361.

引用本文的文献

1
Traumatic Brain Injury: Novel Experimental Approaches and Treatment Possibilities.创伤性脑损伤:新的实验方法与治疗可能性
Life (Basel). 2025 May 30;15(6):884. doi: 10.3390/life15060884.
2
The study of the effect of virtual reality technology combined with sports games on improving cognitive function in patients with brain injury: a meta analysis of randomized controlled trials.虚拟现实技术结合体育游戏对改善脑损伤患者认知功能的影响研究:一项随机对照试验的荟萃分析
Front Neurol. 2025 May 13;16:1579909. doi: 10.3389/fneur.2025.1579909. eCollection 2025.
3
Traumatic brain injuries: a neuropsychological review.

本文引用的文献

1
Treatment challenges with profound behaviour disturbance after traumatic brain injury: a case report.创伤性脑损伤后严重行为障碍的治疗挑战:一例报告
Brain Inj. 2013;27(7-8):957-61. doi: 10.3109/02699052.2013.793399. Epub 2013 Jun 12.
2
Selective and integrated rehabilitation programs for disturbances of visual/spatial attention and executive function after brain damage: a neuropsychological evidence-based review.脑损伤后视觉/空间注意力和执行功能障碍的选择性和综合性康复方案:神经心理学循证评价。
Eur J Phys Rehabil Med. 2011 Mar;47(1):123-47.
3
Evidence-based cognitive rehabilitation: updated review of the literature from 2003 through 2008.
创伤性脑损伤:神经心理学综述
Front Behav Neurosci. 2024 Oct 8;18:1326115. doi: 10.3389/fnbeh.2024.1326115. eCollection 2024.
4
Virtual reality as a method of cognitive training of processing speed, working memory, and sustained attention in persons with acquired brain injury: a protocol for a randomized controlled trial.虚拟现实作为一种认知训练方法,用于提高后天性脑损伤患者的处理速度、工作记忆和持续注意力:一项随机对照试验的方案。
Trials. 2024 May 22;25(1):340. doi: 10.1186/s13063-024-08178-7.
5
Innovative Technologies in the Neurorehabilitation of Traumatic Brain Injury: A Systematic Review.创伤性脑损伤神经康复中的创新技术:一项系统综述
Brain Sci. 2022 Dec 7;12(12):1678. doi: 10.3390/brainsci12121678.
6
Gender Influences Virtual Reality-Based Recovery of Cognitive Functions in Patients with Traumatic Brain Injury: A Secondary Analysis of a Randomized Clinical Trial.性别对创伤性脑损伤患者基于虚拟现实的认知功能恢复的影响:一项随机临床试验的二次分析
Brain Sci. 2022 Apr 12;12(4):491. doi: 10.3390/brainsci12040491.
7
Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review.获得性脑损伤康复的虚拟现实设计与实施建议:系统评价
J Med Internet Res. 2021 Jul 30;23(7):e26344. doi: 10.2196/26344.
8
Development and Application of Medicine-Engineering Integration in the Rehabilitation of Traumatic Brain Injury.医学-工程一体化在创伤性脑损伤康复中的发展与应用。
Biomed Res Int. 2021 Jun 12;2021:9962905. doi: 10.1155/2021/9962905. eCollection 2021.
9
Haptic Nudges Increase Affected Upper Limb Movement During Inpatient Stroke Rehabilitation: Multiple-Period Randomized Crossover Study.触觉提示可增加住院脑卒中康复期间患侧上肢运动:多周期随机交叉研究。
JMIR Mhealth Uhealth. 2020 Jul 29;8(7):e17036. doi: 10.2196/17036.
10
Virtual reality in concussion management: from lab to clinic.虚拟现实在脑震荡管理中的应用:从实验室到临床
J Clin Transl Res. 2020 Apr 28;5(4):148-154. eCollection 2020 May 26.
循证认知康复:2003 年至 2008 年文献的最新回顾。
Arch Phys Med Rehabil. 2011 Apr;92(4):519-30. doi: 10.1016/j.apmr.2010.11.015.
4
Tolerance of a virtual reality intervention for attention remediation in persons with severe TBI.重度创伤性脑损伤患者注意力修复的虚拟现实干预耐受性
Brain Inj. 2011;25(3):274-81. doi: 10.3109/02699052.2010.551648.
5
Cross-modal congruency benefits for combined tactile and visual signaling.触觉和视觉信号组合的跨模态一致性优势。
Am J Psychol. 2010 Winter;123(4):413-24. doi: 10.5406/amerjpsyc.123.4.0413.
6
Attention remediation following traumatic brain injury in childhood and adolescence.儿童和青少年创伤性脑损伤后的注意力恢复
Neuropsychology. 2009 Jan;23(1):40-9. doi: 10.1037/a0013409.
7
Rehabilitation of traumatic brain injury in active duty military personnel and veterans: Defense and Veterans Brain Injury Center randomized controlled trial of two rehabilitation approaches.现役军人和退伍军人创伤性脑损伤的康复:国防与退伍军人脑损伤中心对两种康复方法的随机对照试验。
Arch Phys Med Rehabil. 2008 Dec;89(12):2227-38. doi: 10.1016/j.apmr.2008.06.015.
8
Effects of roll visual motion on online control of arm movement: reaching within a dynamic virtual environment.滚动视觉运动对手臂运动在线控制的影响:在动态虚拟环境中的伸手动作
Exp Brain Res. 2009 Feb;193(1):95-107. doi: 10.1007/s00221-008-1598-z. Epub 2008 Oct 21.
9
Visual feedback distortion in a robotic environment for hand rehabilitation.用于手部康复的机器人环境中的视觉反馈失真
Brain Res Bull. 2008 Apr 15;75(6):804-13. doi: 10.1016/j.brainresbull.2008.01.006. Epub 2008 Feb 4.
10
Haptic guidance improves the visuo-manual tracking of trajectories.触觉引导可改善对轨迹的视觉手动跟踪。
PLoS One. 2008 Mar 12;3(3):e1775. doi: 10.1371/journal.pone.0001775.