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视频游戏暴力使用与“易受影响”人群:具有临床显著抑郁或注意力缺陷症状的儿童中,暴力游戏对犯罪和欺凌行为的影响。

Video game violence use among "vulnerable" populations: the impact of violent games on delinquency and bullying among children with clinically elevated depression or attention deficit symptoms.

机构信息

Department of Psychology, Stetson University, DeLand, FL, 32729, USA,

出版信息

J Youth Adolesc. 2014 Jan;43(1):127-36. doi: 10.1007/s10964-013-9986-5. Epub 2013 Aug 24.

DOI:10.1007/s10964-013-9986-5
PMID:23975351
Abstract

The issue of children's exposure to violent video games has been a source of considerable debate for several decades. Questions persist whether children with pre-existing mental health problems may be influenced adversely by exposure to violent games, even if other children are not. We explored this issue with 377 children (62 % female, mixed ethnicity, mean age = 12.93) displaying clinically elevated attention deficit or depressive symptoms on the Pediatric Symptom Checklist. Results from our study found no evidence for increased bullying or delinquent behaviors among youth with clinically elevated mental health symptoms who also played violent video games. Our results did not support the hypothesis that children with elevated mental health symptoms constitute a "vulnerable" population for video game violence effects. Implications and suggestions for further research are provided.

摘要

几十年来,儿童接触暴力视频游戏的问题一直是相当有争议的话题。人们仍然存在疑问,即是否存在心理健康问题的儿童可能会受到暴力游戏的负面影响,即使其他儿童没有。我们对 377 名儿童(62%为女性,混合种族,平均年龄为 12.93 岁)进行了研究,这些儿童在儿童症状清单上表现出临床显著的注意力缺陷或抑郁症状。我们的研究结果没有发现临床显著心理健康症状的青少年在玩暴力视频游戏后,欺凌或犯罪行为增加的证据。我们的结果不支持这样一种假设,即患有心理健康症状的儿童构成了对视频游戏暴力影响的“易受伤害”群体。为进一步研究提供了影响和建议。

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