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电子游戏遥测技术作为复杂技能学习研究中的关键工具。

Video game telemetry as a critical tool in the study of complex skill learning.

作者信息

Thompson Joseph J, Blair Mark R, Chen Lihan, Henrey Andrew J

机构信息

Department of Psychology, Simon Fraser University, Burnaby, British Columbia, Canada.

出版信息

PLoS One. 2013 Sep 18;8(9):e75129. doi: 10.1371/journal.pone.0075129. eCollection 2013.

Abstract

Cognitive science has long shown interest in expertise, in part because prediction and control of expert development would have immense practical value. Most studies in this area investigate expertise by comparing experts with novices. The reliance on contrastive samples in studies of human expertise only yields deep insight into development where differences are important throughout skill acquisition. This reliance may be pernicious where the predictive importance of variables is not constant across levels of expertise. Before the development of sophisticated machine learning tools for data mining larger samples, and indeed, before such samples were available, it was difficult to test the implicit assumption of static variable importance in expertise development. To investigate if this reliance may have imposed critical restrictions on the understanding of complex skill development, we adopted an alternative method, the online acquisition of telemetry data from a common daily activity for many: video gaming. Using measures of cognitive-motor, attentional, and perceptual processing extracted from game data from 3360 Real-Time Strategy players at 7 different levels of expertise, we identified 12 variables relevant to expertise. We show that the static variable importance assumption is false--the predictive importance of these variables shifted as the levels of expertise increased--and, at least in our dataset, that a contrastive approach would have been misleading. The finding that variable importance is not static across levels of expertise suggests that large, diverse datasets of sustained cognitive-motor performance are crucial for an understanding of expertise in real-world contexts. We also identify plausible cognitive markers of expertise.

摘要

认知科学长期以来一直对专业技能感兴趣,部分原因在于对专家发展的预测和控制具有巨大的实用价值。该领域的大多数研究通过将专家与新手进行比较来探究专业技能。在人类专业技能研究中依赖对比样本,仅能在整个技能习得过程中差异至关重要的情况下,深入洞察发展情况。在专业技能水平上变量的预测重要性并非恒定不变时,这种依赖可能是有害的。在用于数据挖掘更大样本的复杂机器学习工具发展之前,实际上在获取此类样本之前,很难检验专业技能发展中静态变量重要性这一隐含假设。为了探究这种依赖是否可能对理解复杂技能发展造成了关键限制,我们采用了一种替代方法,即从一项许多人日常都进行的活动——视频游戏中在线获取遥测数据。利用从3360名不同专业技能水平的实时策略游戏玩家的游戏数据中提取的认知运动、注意力和感知处理指标,我们确定了12个与专业技能相关的变量。我们表明,静态变量重要性假设是错误的——随着专业技能水平的提高,这些变量的预测重要性发生了变化——而且,至少在我们的数据集中,对比方法会产生误导。专业技能水平上变量重要性并非静态的这一发现表明,持续认知运动表现的大规模、多样化数据集对于理解现实世界背景下的专业技能至关重要。我们还确定了专业技能合理的认知标志。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/169c/3776738/242e9df78361/pone.0075129.g001.jpg

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