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用“心手”和“心眼”区分专家和新手。

Distinguishing experts from novices by the Mind's Hand and Mind's Eye.

机构信息

Department of Psychological Sciences, Rice University, United States.

Cognitive Science Department, Rensselaer Polytechnic Institute, United States.

出版信息

Cogn Psychol. 2019 Mar;109:1-25. doi: 10.1016/j.cogpsych.2018.11.003. Epub 2018 Dec 10.

Abstract

Tetris is a complex task notable for the increasingly substantial demands it makes on perception, decision-making, and action as the game is played. To investigate these issues, we collected data on 39 features of Tetris play for each Tetris zoid (piece), for up to 16 levels of difficulty, as each of 240 players played an hour of Tetris under laboratory conditions. Using only early (level 1) data, we conducted a Principle Component Analysis which found intriguing differences among its three, statistically significant, principle components. Each of these components captures different combinations of perception, decision-making, and action which suggests differing higher level skills, tactics, and strategies. Each component is presented and discussed, and then used in a series of principle component regression analyses on subsets of these data (a) from different Tetris levels, as well as (b) from players of different levels of expertise. We validate these models with data collected at a locally held Tetris tournament. These components represent elements of expertise; namely, correlations among perceptual, decision-making, and motor features that represent processing stages and hierarchical control and which distinguish expert from novice Tetris players. These components provide evidence for an integrated complex of processes - the Mind's Hand and the Mind's Eye - that are the essence of expertise in the real-time, sequential-decision-making task of Tetris.

摘要

俄罗斯方块是一项复杂的任务,在游戏进行过程中,它对感知、决策和行动的要求越来越高。为了研究这些问题,我们收集了 240 名玩家在实验室条件下玩一个小时俄罗斯方块的 39 个特征的数据,每个俄罗斯方块(块)都有 16 个难度级别。仅使用早期(第 1 级)的数据,我们进行了主成分分析,发现其三个具有统计学意义的主成分之间存在有趣的差异。这三个成分分别捕获了不同的感知、决策和行动组合,这表明存在不同的更高层次的技能、策略和战术。每个组件都进行了呈现和讨论,然后在这些数据的子集上进行了一系列主成分回归分析 (a) 来自不同的俄罗斯方块级别,以及 (b) 来自不同水平的专家的玩家。我们使用在当地举行的俄罗斯方块锦标赛上收集的数据来验证这些模型。这些组件代表专业知识的要素;即,感知、决策和运动特征之间的相关性,这些特征代表处理阶段和层次控制,并将专家与新手俄罗斯方块玩家区分开来。这些组件为一个综合的复杂过程提供了证据——心灵的手和心灵的眼睛——这是俄罗斯方块实时、顺序决策任务中专业知识的本质。

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