MOVE Research Institute Amsterdam, Faculty of Human Movement Sciences, VU University Amsterdam, van der Boechorststraat 9, Amsterdam, 1081 BT, The Netherlands.
BMC Neurol. 2013 Oct 4;13:137. doi: 10.1186/1471-2377-13-137.
Patients with Parkinson's disease often suffer from reduced mobility due to impaired postural control. Balance exercises form an integral part of rehabilitative therapy but the effectiveness of existing interventions is limited. Recent technological advances allow for providing enhanced visual feedback in the context of computer games, which provide an attractive alternative to conventional therapy. The objective of this randomized clinical trial is to investigate whether a training program capitalizing on virtual-reality-based visual feedback is more effective than an equally-dosed conventional training in improving standing balance performance in patients with Parkinson's disease.
METHODS/DESIGN: Patients with idiopathic Parkinson's disease will participate in a five-week balance training program comprising ten treatment sessions of 60 minutes each. Participants will be randomly allocated to (1) an experimental group that will receive balance training using augmented visual feedback, or (2) a control group that will receive balance training in accordance with current physical therapy guidelines for Parkinson's disease patients. Training sessions consist of task-specific exercises that are organized as a series of workstations. Assessments will take place before training, at six weeks, and at twelve weeks follow-up. The functional reach test will serve as the primary outcome measure supplemented by comprehensive assessments of functional balance, posturography, and electroencephalography.
We hypothesize that balance training based on visual feedback will show greater improvements on standing balance performance than conventional balance training. In addition, we expect that learning new control strategies will be visible in the co-registered posturographic recordings but also through changes in functional connectivity.
帕金森病患者由于姿势控制受损,常常行动不便。平衡练习是康复治疗的重要组成部分,但现有的干预措施效果有限。最近的技术进步使得在电脑游戏中提供增强的视觉反馈成为可能,为传统治疗提供了一种有吸引力的替代方案。本随机临床试验的目的是研究基于虚拟现实的视觉反馈的训练计划是否比同等剂量的常规训练更能有效改善帕金森病患者的站立平衡表现。
方法/设计:特发性帕金森病患者将参加一个为期五周的平衡训练计划,包括十次 60 分钟的治疗课程。参与者将被随机分配到(1)实验组,该组将使用增强的视觉反馈进行平衡训练,或(2)对照组,该组将根据目前针对帕金森病患者的物理治疗指南进行平衡训练。训练课程包括作为一系列工作站组织的特定任务练习。评估将在训练前、六周和十二周随访时进行。功能伸展测试将作为主要的结果测量指标,辅以对功能性平衡、姿势描记术和脑电图的全面评估。
我们假设基于视觉反馈的平衡训练在站立平衡表现方面的改善将优于常规平衡训练。此外,我们预计学习新的控制策略将在协注册的姿势描记记录中可见,并且通过功能连接的变化也可见。