Kim Sun I, Song In-Ho, Cho Sangwoo, Kim In Young, Ku Jeonghun, Kang Youn Joo, Jang Dong Pyo
Annu Int Conf IEEE Eng Med Biol Soc. 2013;2013:4621-4. doi: 10.1109/EMBC.2013.6610577.
We investigated a virtual reality (VR) proprioceptive rehabilitation system that could manipulate the visual feedback of upper-limb during training and could do training by relying on proprioception feedback only. Virtual environments were designed in order to switch visual feedback on/off during upper-limb training. Two types of VR training tasks were designed for evaluating the effect of the proprioception focused training compared to the training with visual feedback. In order to evaluate the developed proprioception feedback virtual environment system, we recruited ten stroke patients (age: 54.7± 7.83years, on set: 3.29± 3.83 years). All patients performed three times PFVE task in order to check the improvement of proprioception function just before training session, after one week training, and after all training. In a comparison between FMS score and PFVE, the FMS score had a significant relationship with the error distance(r = -.662, n=10, p = .037) and total movement distance(r = -.726, n=10, p = .018) in PFVE. Comparing the training effect between in virtual environment with visual feedback and with proprioception, the click count, error distance and total error distance was more reduced in PFVE than VFVE. (Click count: p = 0.005, error distance: p = 0.001, total error distance: p = 0.007). It suggested that the proprioception feedback rather than visual feedback could be effective means to enhancing motor control during rehabilitation training. The developed VR system for rehabilitation has been verified in that stroke patients improved motor control after VR proprioception feedback training.
我们研究了一种虚拟现实(VR)本体感觉康复系统,该系统在训练过程中可以操纵上肢的视觉反馈,并且能够仅依靠本体感觉反馈进行训练。设计虚拟环境以便在上肢训练期间切换视觉反馈的开/关。设计了两种类型的VR训练任务,用于评估与视觉反馈训练相比,专注于本体感觉训练的效果。为了评估所开发的本体感觉反馈虚拟环境系统,我们招募了10名中风患者(年龄:54.7±7.83岁,发病时间:3.29±3.83年)。所有患者在训练前、训练一周后和所有训练结束后均进行三次PFVE任务,以检查本体感觉功能的改善情况。在FMS评分与PFVE的比较中,FMS评分与PFVE中的误差距离(r = -0.662,n = 10,p = 0.037)和总移动距离(r = -0.726,n = 10,p = 0.018)有显著关系。比较视觉反馈虚拟环境和本体感觉虚拟环境之间的训练效果,PFVE中的点击次数、误差距离和总误差距离比VFVE减少得更多。(点击次数:p = 0.005,误差距离:p = 0.001,总误差距离:p = 0.007)。这表明本体感觉反馈而非视觉反馈可能是康复训练中增强运动控制的有效手段。所开发的用于康复的VR系统已得到验证,即中风患者在VR本体感觉反馈训练后运动控制得到改善。