Yin Chan Wai, Sien Ng Yee, Ying Low Ai, Chung Stephanie Fook-Chong Man, Tan May Leng Dawn
Allied Health Division, Department of Occupational Therapy, Singapore General Hospital, Singapore
Division of Medicine, Department of Rehabilitation Medicine, Singapore General Hospital, Singapore.
Clin Rehabil. 2014 Nov;28(11):1107-14. doi: 10.1177/0269215514532851. Epub 2014 May 6.
OBJECTIVES: To investigate the effect of virtual reality (VR) rehabilitation on upper extremity motor performance of patients with early stroke. DESIGN: Pilot randomized controlled trial. SETTING: Rehabilitation wards. PARTICIPANTS: Twenty three adults with stroke (mean age (SD) = 58.35 (13.45) years and mean time since stroke (SD) = 16.30 (7.44) days). INTERVENTIONS: Participants were randomly assigned to VR group (n=11) or control group (n=12). VR group received nine 30 minutes upper extremity VR therapy in standing (five weekdays in two weeks) plus conventional therapy, which included physical and occupational therapy. Control group received only conventional therapy, which was comparable to total training time received by VR group (mean training hours (SD):VR = 17.07 (2.86); control = 15.50 (2.79)). MAIN OUTCOME MEASURES: The main outcome measure was the Fugl-Meyer Assessment (FMA). Secondary outcomes included Action Research Arm Test, Motor Activity Log and Functional Independence Measure. Results were taken at baseline, post intervention and 1-month post intervention. Participants' feedback and adverse effects were recorded. RESULTS: All participants improved in FMA scores (mean change (SD) = 11.65 (8.56), P<.001). These effects were sustained at one month after intervention (mean (SD) change from baseline = 18.67 (13.26), P<.001). All other outcome measures showed similar patterns. There were no significant differences in improvement between both groups. Majority of the participants found VR training useful and enjoyable, with no serious adverse effects reported. CONCLUSION: Although additional VR training was not superior to conventional therapy alone, this study demonstrates the feasibility of VR training in early stroke.
目的:探讨虚拟现实(VR)康复对早期卒中患者上肢运动功能的影响。 设计:前瞻性随机对照试验。 地点:康复病房。 参与者:23名成年卒中患者(平均年龄(标准差)=58.35(13.45)岁,卒中后平均时间(标准差)=16.30(7.44)天)。 干预措施:参与者被随机分配到VR组(n=11)或对照组(n=12)。VR组接受9次每次30分钟的站立位上肢VR治疗(两周内的五个工作日)加传统治疗,传统治疗包括物理治疗和职业治疗。对照组仅接受传统治疗,其总训练时间与VR组相当(平均训练时长(标准差):VR组=17.07(2.86);对照组=15.50(2.79))。 主要观察指标:主要观察指标为Fugl-Meyer评估量表(FMA)。次要指标包括动作研究上肢测试、运动活动日志和功能独立性测量。在基线、干预后和干预后1个月时进行结果测量。记录参与者的反馈和不良反应。 结果:所有参与者的FMA评分均有改善(平均变化(标准差)=11.65(8.56),P<0.001)。这些效果在干预后1个月时仍然持续(与基线相比平均(标准差)变化=18.67(13.26),P<0.001)。所有其他观察指标均显示出类似的模式。两组之间在改善程度上没有显著差异。大多数参与者认为VR训练有用且有趣,未报告严重不良反应。 结论:虽然额外的VR训练并不优于单纯的传统治疗,但本研究证明了VR训练在早期卒中患者中的可行性。
Vopr Kurortol Fizioter Lech Fiz Kult. 2019
Arq Neuropsiquiatr. 2019-10-24
Cochrane Database Syst Rev. 2025-6-20
Appl Psychophysiol Biofeedback. 2025-4-24
Healthcare (Basel). 2023-9-19