Department of Psychiatry, University of Cambridge, Cambridge, United Kingdom.
PLoS One. 2013 Oct 16;8(10):e75914. doi: 10.1371/journal.pone.0075914. eCollection 2013.
Pathological gaming is an emerging and poorly understood problem. Impulsivity is commonly impaired in disorders of behavioural and substance addiction, hence we sought to systematically investigate the different subtypes of decisional and motor impulsivity in a well-defined pathological gaming cohort.
Fifty-two pathological gaming subjects and age-, gender- and IQ-matched healthy volunteers were tested on decisional impulsivity (Information Sampling Task testing reflection impulsivity and delay discounting questionnaire testing impulsive choice), and motor impulsivity (Stop Signal Task testing motor response inhibition, and the premature responding task). We used stringent diagnostic criteria highlighting functional impairment.
In the Information Sampling Task, pathological gaming participants sampled less evidence prior to making a decision and scored fewer points compared with healthy volunteers. Gaming severity was also negatively correlated with evidence gathered and positively correlated with sampling error and points acquired. In the delay discounting task, pathological gamers made more impulsive choices, preferring smaller immediate over larger delayed rewards. Pathological gamers made more premature responses related to comorbid nicotine use. Greater number of hours played also correlated with a Motivational Index. Greater frequency of role playing games was associated with impaired motor response inhibition and strategy games with faster Go reaction time.
We show that pathological gaming is associated with impaired decisional impulsivity with negative consequences in task performance. Decisional impulsivity may be a potential target in therapeutic management.
病理性游戏是一种新兴且尚未被充分了解的问题。冲动性在行为和物质成瘾障碍中通常受到损害,因此我们试图在一个明确界定的病理性游戏人群中系统地研究不同类型的决策和运动冲动性。
对 52 名病理性游戏者和年龄、性别、智商匹配的健康志愿者进行决策冲动性(信息采样任务测试反射冲动性和延迟折扣问卷测试冲动选择)和运动冲动性(停止信号任务测试运动反应抑制和过早反应任务)测试。我们使用严格的诊断标准突出功能障碍。
在信息采样任务中,病理性游戏者在做出决策前采样的证据较少,得分也低于健康志愿者。游戏严重程度与采集到的证据呈负相关,与采样误差和得分呈正相关。在延迟折扣任务中,病理性游戏者做出了更多的冲动选择,更喜欢较小的即时奖励而不是较大的延迟奖励。病理性游戏者与共患尼古丁使用有关的过早反应更多。玩游戏的时间越多,与动机指数也呈正相关。角色扮演游戏频率越高与运动反应抑制受损相关,策略游戏与更快的 Go 反应时间相关。
我们表明,病理性游戏与决策冲动性受损有关,这对任务表现有负面影响。决策冲动性可能是治疗管理的潜在目标。