Dufour Magali, Brunelle Natacha, Roy Élise
Faculty of Medicine (Addiction Program), Université de Sherbrooke (Campus Longueuil), 150, Place Charles-Le Moyne (Bureau 200), Longueuil, QC, J4K 0A8, Canada,
J Gambl Stud. 2015 Jun;31(2):441-54. doi: 10.1007/s10899-013-9429-y.
Poker is the gambling game that is currently gaining the most in popularity. However, there is little information on poker players' characteristics and risk factors. Furthermore, the first studies described poker players, often recruited in universities, as an homogeneous group who played in only one of the modes (land based or on the Internet). This study aims to identify, through latent class analyses, poker player subgroups. A convenience sample of 258 adult poker players was recruited across Quebec during special events or through advertising in various media. Participants filled out a series of questionnaires (Canadian Problem Gambling Index, Beck Depression, Beck Anxiety, erroneous belief and alcohol/drug consumption). The latent class analysis suggests that there are three classes of poker players. Class I (recreational poker players) includes those who have the lowest probability of engaging intensively in different game modes. Participants in class II (Internet poker players) all play poker on the Internet. This class includes the highest proportion of players who consider themselves experts or professionals. They make a living in part or in whole from poker. Class III (multiform players) includes participants with the broadest variety of poker patterns. This group is complex: these players are positioned halfway between professional and recreational players. Results indicate that poker players are not an homogeneous group identified simply on the basis of the form of poker played. The specific characteristics associated with each subgroup points to vulnerabilities that could potentially be targeted for preventive interventions.
扑克是目前最受欢迎的赌博游戏。然而,关于扑克玩家的特征和风险因素的信息却很少。此外,最初的研究往往将在大学招募的扑克玩家描述为一个同质化群体,他们只以一种模式(线下或网络)玩牌。本研究旨在通过潜在类别分析来识别扑克玩家亚组。在魁北克各地的特殊活动期间或通过各种媒体的广告,招募了258名成年扑克玩家作为便利样本。参与者填写了一系列问卷(加拿大问题赌博指数、贝克抑郁量表、贝克焦虑量表、错误信念以及酒精/药物消费情况)。潜在类别分析表明存在三类扑克玩家。第一类(娱乐型扑克玩家)包括那些在不同游戏模式下高强度参与的可能性最低的玩家。第二类(网络扑克玩家)的所有参与者都在网上玩扑克。这类玩家中认为自己是专家或专业人士的比例最高。他们部分或全部以扑克为生。第三类(多种形式玩家)包括具有最广泛扑克模式的参与者。这个群体很复杂:这些玩家处于职业玩家和娱乐型玩家之间。结果表明,扑克玩家并非仅仅基于所玩扑克的形式就能确定的同质化群体。与每个亚组相关的特定特征指出了可能成为预防性干预目标的脆弱性。