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使用自然主义城市环境和单次试验、目标导向导航模拟精神分裂症的现实世界功能。

Simulating real world functioning in schizophrenia using a naturalistic city environment and single-trial, goal-directed navigation.

作者信息

Zawadzki John A, Girard Todd A, Foussias George, Rodrigues Alicia, Siddiqui Ishraq, Lerch Jason P, Grady Cheryl, Remington Gary, Wong Albert H C

机构信息

Institute of Medical Science, University of Toronto ON, Canada ; Centre for Addiction and Mental Health, Campbell Family Mental Health Research Institute Toronto, ON, Canada.

出版信息

Front Behav Neurosci. 2013 Nov 26;7:180. doi: 10.3389/fnbeh.2013.00180. eCollection 2013.

Abstract

OBJECTIVE

To develop a virtual reality platform that would serve as a functionally meaningful measure of cognition in schizophrenia and that would also complement standard batteries of cognitive tests during clinical trials for cognitive treatments in schizophrenia, be amenable to human neuroimaging research, yet lend itself to neurobiological comparison with rodent analogs.

METHOD

Thirty-three patients with schizophrenia and 33 healthy controls matched for age, sex, video gaming experience, and education completed eight rapid, single-trial virtual navigation tasks within a naturalistic virtual city. Four trials tested their ability to find different targets seen during the passive viewing of a closed path that led them around different city blocks. Four subsequent trials tested their ability to return to four different starting points after viewing a path that took them several blocks away from the starting position.

RESULTS

Individuals with schizophrenia had difficulties in way-finding, measured as distance travelled to find targets previously encountered within the virtual city. They were also more likely not to notice the target during passive viewing, less likely to find novel shortcuts to targets, and more likely to become lost and fail completely in finding the target. Total travel distances across all eight trials strongly correlated (negatively) with neurocognitive measures and, for 49 participants who completed the Quality of Life Scale, psychosocial functioning.

CONCLUSION

Single-trial, goal-directed navigation in a naturalistic virtual environment is a functionally meaningful measure of cognitive functioning in schizophrenia.

摘要

目的

开发一个虚拟现实平台,该平台可作为精神分裂症认知功能的有效测量指标,在精神分裂症认知治疗的临床试验中补充标准认知测试组合,适用于人类神经影像学研究,同时便于与啮齿类动物类似模型进行神经生物学比较。

方法

33例精神分裂症患者和33名年龄、性别、视频游戏经验及教育程度相匹配的健康对照者,在一个自然主义的虚拟城市中完成了八项快速、单次试验的虚拟导航任务。四项试验测试了他们在被动观看一条环绕不同城市街区的封闭路径时,寻找不同目标的能力。随后的四项试验测试了他们在观看一条将他们带离起始位置几个街区的路径后,返回四个不同起始点的能力。

结果

精神分裂症患者在寻路方面存在困难,以在虚拟城市中寻找先前遇到的目标所行进的距离来衡量。他们在被动观看时也更有可能注意不到目标,找到通往目标的新捷径的可能性更小,更有可能迷路并完全找不到目标。所有八项试验的总行进距离与神经认知测量指标(呈负相关)以及49名完成生活质量量表的参与者的心理社会功能密切相关。

结论

在自然主义虚拟环境中进行单次试验、目标导向的导航是精神分裂症认知功能的有效测量指标。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c86c/3840323/7a1d4f9095e6/fnbeh-07-00180-g0001.jpg

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