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预测正在进行的单日国际板球比赛的比赛结果。

Predicting the Match Outcome in One Day International Cricket Matches, while the Game is in Progress.

机构信息

Department of Epidemiology & Preventive Medicine, Monash University , Australia.

Swinburne University of Technology , Melbourne, Australia.

出版信息

J Sports Sci Med. 2006 Dec 15;5(4):480-7. eCollection 2006.

Abstract

Millions of dollars are wagered on the outcome of one day international (ODI) cricket matches, with a large percentage of bets occurring after the game has commenced. Using match information gathered from all 2200 ODI matches played prior to January 2005, a range of variables that could independently explain statistically significant proportions of variation associated with the predicted run totals and match outcomes were created. Such variables include home ground advantage, past performances, match experience, performance at the specific venue, performance against the specific opposition, experience at the specific venue and current form. Using a multiple linear regression model, prediction variables were numerically weighted according to statistical significance and used to predict the match outcome. With the use of the Duckworth-Lewis method to determine resources remaining, at the end of each completed over, the predicted run total of the batting team could be updated to provide a more accurate prediction of the match outcome. By applying this prediction approach to a holdout sample of matches, the efficiency of the "in the run "wagering market could be assessed. Preliminary results suggest that the market is prone to overreact to events occurring throughout the course of the match, thus creating brief inefficiencies in the wagering market. Key PointsIn excess of 80% of monies wagered on the outcome of ODI matches are placed after the match has commenced.Using all past data from ODI matches, multiple linear regression models are constructed to predict team totals and margin of victory.By combining match information with prediction models, an 'in the run' prediction process is created for ODI matches.

摘要

数以百万计的资金被押注在一天国际(ODI)板球比赛的结果上,其中很大一部分赌注是在比赛开始后进行的。利用从 2005 年 1 月之前举行的所有 2200 场 ODI 比赛中收集的比赛信息,创建了一系列变量,这些变量可以独立解释与预测总得分和比赛结果相关的具有统计学意义的变化比例。这些变量包括主场优势、过去的表现、比赛经验、特定场地的表现、对阵特定对手的表现、特定场地的经验和当前状态。使用多元线性回归模型,根据统计学意义对预测变量进行数值加权,并用于预测比赛结果。通过使用达特茅斯-刘易斯方法来确定剩余资源,在每个完成的回合结束时,可以更新击球队的预测总得分,从而更准确地预测比赛结果。通过将这种预测方法应用于一组保留的比赛样本中,可以评估“比赛中”投注市场的效率。初步结果表明,市场容易对比赛过程中发生的事件做出过度反应,从而在投注市场上造成短暂的效率低下。要点超过 80%的 ODI 比赛结果的投注是在比赛开始后进行的。利用 ODI 比赛的所有过往数据,构建多元线性回归模型来预测球队的总得分和获胜优势。通过将比赛信息与预测模型相结合,为 ODI 比赛创建了一个“比赛中”的预测过程。

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