• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

健康游戏研究的范围综述:过去、现在与未来

A Scoping Review of Health Game Research: Past, Present, and Future.

作者信息

Kharrazi Hadi, Lu Amy Shirong, Gharghabi Fardad, Coleman Whitney

机构信息

School of Informatics, Indiana University, Indianapolis, Indiana.

出版信息

Games Health J. 2012 Apr 18;1(2):153-64. doi: 10.1089/g4h.2012.0011.

DOI:10.1089/g4h.2012.0011
PMID:24416638
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC3884078/
Abstract

Health game research has flourished over the last decade. The number of peer-reviewed scientific publications has surged as the clinical application of health games has diversified. In response to this growth, several past literature reviews have assessed the effectiveness of health games in specific clinical subdomains. The past literature reviews, however, have not provided a general scope of health games independent of clinical context. The present systematic review identified 149 publications. All sources were published before 2011 in a peer-reviewed venue. To be included in this review, publications were required (1) to be an original research, (2) to focus on health, (3) to utilize a sound research design, (4) to report quantitative health outcomes, and (5) to target healthcare receivers. Initial findings showed certain trends in health game publications: Focus on younger male demographics, relatively low number of study participants, increased number of controlled trials, short duration of intervention periods, short duration and frequency of user-game interaction, dominance of exercise and rehab games, lack of underlying theoretical frameworks, and concentration on clinical contexts such as physical activity and nutrition. The review concludes that future research should (1) widen the demographics to include females and elderly, (2) increase the number of participants in controlled trials, (3) lengthen both the intervention period and user-game interaction duration, and (4) expand the application of health games in new clinical contexts.

摘要

在过去十年中,健康游戏研究蓬勃发展。随着健康游戏临床应用的多样化,经过同行评审的科学出版物数量激增。针对这一增长,过去的几篇文献综述评估了健康游戏在特定临床子领域的有效性。然而,过去的文献综述并未提供独立于临床背景的健康游戏的总体范围。本系统综述共识别出149篇出版物。所有来源均在2011年之前发表于同行评审的期刊。要纳入本综述,出版物需满足以下条件:(1)为原创研究;(2)关注健康;(3)采用合理的研究设计;(4)报告定量健康结果;(5)以医疗保健接受者为目标人群。初步研究结果显示了健康游戏出版物的某些趋势:关注年轻男性人群、研究参与者数量相对较少、对照试验数量增加、干预期持续时间较短、用户与游戏交互的持续时间和频率较短、运动和康复游戏占主导、缺乏潜在理论框架,以及集中于身体活动和营养等临床背景。该综述得出结论,未来的研究应:(1)扩大人群范围以纳入女性和老年人;(2)增加对照试验中的参与者数量;(3)延长干预期和用户与游戏交互的持续时间;(4)将健康游戏的应用扩展到新的临床背景中。

相似文献

1
A Scoping Review of Health Game Research: Past, Present, and Future.健康游戏研究的范围综述:过去、现在与未来
Games Health J. 2012 Apr 18;1(2):153-64. doi: 10.1089/g4h.2012.0011.
2
Folic acid supplementation and malaria susceptibility and severity among people taking antifolate antimalarial drugs in endemic areas.在流行地区,服用抗叶酸抗疟药物的人群中,叶酸补充剂与疟疾易感性和严重程度的关系。
Cochrane Database Syst Rev. 2022 Feb 1;2(2022):CD014217. doi: 10.1002/14651858.CD014217.
3
Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review.确定数字严肃游戏设计框架中的关键原则和共性:范围综述
JMIR Serious Games. 2025 Mar 5;13:e54075. doi: 10.2196/54075.
4
Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review.针对医疗保健提供者、患者和公共卫生用户的健康教育严肃游戏:范围审查。
JMIR Serious Games. 2020 Mar 5;8(1):e13459. doi: 10.2196/13459.
5
Nutrition Education and Dietary Behavior Change Games: A Scoping Review.营养教育与饮食行为改变游戏:范围综述。
Games Health J. 2019 Jun;8(3):153-176. doi: 10.1089/g4h.2018.0070. Epub 2018 Oct 19.
6
Investigating the Use of Serious Games for Cancer Control Among Children and Adolescents: Scoping Review.调查儿童和青少年中用于癌症控制的严肃游戏的使用情况:范围综述。
JMIR Serious Games. 2024 Jul 10;12:e58724. doi: 10.2196/58724.
7
Game Design, Effectiveness, and Implementation of Serious Games Promoting Aspects of Mental Health Literacy Among Children and Adolescents: Systematic Review.促进儿童和青少年心理健康素养的严肃游戏的游戏设计、有效性及实施:系统评价
JMIR Ment Health. 2025 May 5;12:e67418. doi: 10.2196/67418.
8
Immersive virtual reality health games: a narrative review of game design.沉浸式虚拟现实健康游戏:游戏设计的叙事性回顾。
J Neuroeng Rehabil. 2021 Feb 11;18(1):31. doi: 10.1186/s12984-020-00801-3.
9
Beyond the black stump: rapid reviews of health research issues affecting regional, rural and remote Australia.超越黑木树:影响澳大利亚地区、农村和偏远地区的健康研究问题的快速综述。
Med J Aust. 2020 Dec;213 Suppl 11:S3-S32.e1. doi: 10.5694/mja2.50881.
10
Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review.严肃游戏设计与物理康复中的临床改善:系统评价
JMIR Serious Games. 2021 Sep 23;9(3):e20066. doi: 10.2196/20066.

引用本文的文献

1
Digital interactive experience- and game-based fall interventions for community-dwelling healthy older adults: a cross-disciplinary systematic review.针对社区居住的健康老年人的基于数字互动体验和游戏的跌倒干预措施:一项跨学科系统综述。
Front Public Health. 2025 Jan 23;12:1489258. doi: 10.3389/fpubh.2024.1489258. eCollection 2024.
2
Developing Game-Based Design for eHealth in Practice: 4-Phase Game Design Process.开发实践中的基于游戏的电子健康设计:四阶段游戏设计流程。
JMIR Form Res. 2024 Nov 8;8:e13723. doi: 10.2196/13723.
3
Gamification and Oral Health in Children and Adolescents: Scoping Review.儿童和青少年的游戏化与口腔健康:范围综述
Interact J Med Res. 2024 Apr 4;13:e35132. doi: 10.2196/35132.
4
The Relationship between Gamified Physical Exercise and Mental Health in Adolescence: An Example of Open Innovation in Gamified Learning.青少年时期游戏化体育锻炼与心理健康的关系:以游戏化学习中的开放创新为例
Healthcare (Basel). 2024 Jan 5;12(2):124. doi: 10.3390/healthcare12020124.
5
The Effects of ICT-Based Interventions on Physical Mobility of Older Adults: A Systematic Literature Review and Meta-Analysis.基于信息通信技术的干预措施对老年人身体活动能力的影响:系统文献回顾和荟萃分析。
Int J Clin Pract. 2023 Nov 10;2023:5779711. doi: 10.1155/2023/5779711. eCollection 2023.
6
Virtual, augmented, and mixed reality: potential clinical and training applications in pediatrics.虚拟现实、增强现实和混合现实:在儿科中的潜在临床及培训应用
Clin Exp Pediatr. 2024 Feb;67(2):92-103. doi: 10.3345/cep.2022.00731. Epub 2023 May 24.
7
Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysis.针对身体活动行为的积极视频游戏干预措施:系统评价和荟萃分析。
J Med Internet Res. 2023 May 16;25:e45243. doi: 10.2196/45243.
8
Effect of a ward-based outreach team and adherence game on retention and viral load suppression.基于病房的外展团队及依从性游戏对留存率和病毒载量抑制的影响。
South Afr J HIV Med. 2022 Dec 7;23(1):1446. doi: 10.4102/sajhivmed.v23i1.1446. eCollection 2022.
9
Evaluation of a game-based training course to build capacity for insecticide resistance management in vector control programmes.评估基于游戏的培训课程,以提高蚊虫控制项目中杀虫剂耐药管理的能力。
PLoS One. 2020 Oct 15;15(10):e0240514. doi: 10.1371/journal.pone.0240514. eCollection 2020.
10
The influence of a serious game's narrative on students' attitudes and learning experiences regarding delirium: an interview study.一款严肃游戏的叙事对学生关于谵妄的态度和学习体验的影响:一项访谈研究。
BMC Med Educ. 2020 Sep 1;20(1):289. doi: 10.1186/s12909-020-02210-5.

本文引用的文献

1
Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.玩运动游戏真的能锻炼身体吗?主动视频游戏能量消耗的荟萃分析。
Cyberpsychol Behav Soc Netw. 2011 Nov;14(11):681-8. doi: 10.1089/cyber.2010.0578. Epub 2011 Jun 13.
2
Virtual reality stroke rehabilitation--hype or hope?虚拟现实中风康复——炒作还是希望?
Aust Occup Ther J. 2011 Jun;58(3):215-9. doi: 10.1111/j.1440-1630.2010.00897.x. Epub 2011 Jan 9.
3
Playing for real: video games and stories for health-related behavior change.玩真的:用于促进与健康相关行为改变的电子游戏及故事
Am J Prev Med. 2008 Jan;34(1):74-82. doi: 10.1016/j.amepre.2007.09.027.
4
Management of chronic pediatric diseases with interactive health games: theory and research findings.利用交互式健康游戏管理儿童慢性病:理论与研究结果
J Ambul Care Manage. 2001 Jan;24(1):26-38. doi: 10.1097/00004479-200101000-00004.