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Immersive virtual reality health games: a narrative review of game design.
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Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
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Acceptance of physical activity virtual reality games by residents of long-term care facilities: a scoping review.
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Cognition in virtual reality: assessing user acceptability and feasibility of virtual reality cognitive screening for older adults.
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Validating Questionnaires for Lower Limb Rehabilitation Systems and Devices: A Scoping Review.
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Impact of VR-Based Cognitive Training on Working Memory and Inhibitory Control in IDD Young Adults.
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Enhancing health communication through virtual reality-based art therapy: an opinion.
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Patients perceptions of virtual reality therapy in the management of chronic cancer pain.
Heliyon. 2020 May 12;6(5):e03916. doi: 10.1016/j.heliyon.2020.e03916. eCollection 2020 May.
4
Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
Games Health J. 2020 Dec;9(6):405-414. doi: 10.1089/g4h.2019.0102. Epub 2020 Feb 19.
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Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy Subjects.
Front Neurol. 2019 Oct 10;10:1061. doi: 10.3389/fneur.2019.01061. eCollection 2019.
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Exergaming and Virtual Reality for Health: Implications for Cardiac Rehabilitation.
Curr Probl Cardiol. 2021 Mar;46(3):100472. doi: 10.1016/j.cpcardiol.2019.100472. Epub 2019 Sep 12.
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A Smartphone-based gaming system for vestibular rehabilitation: A usability study.
J Vestib Res. 2019;29(2-3):147-160. doi: 10.3233/VES-190660.
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The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation.
J Rehabil Assist Technol Eng. 2016 May 9;3:2055668316643644. doi: 10.1177/2055668316643644. eCollection 2016 Jan-Dec.
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The Co-design of Hand Rehabilitation Exercises for Multiple Sclerosis Using Hand Tracking System.
Adv Exp Med Biol. 2019;1120:83-96. doi: 10.1007/978-3-030-06070-1_7.

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