Graduate Programs in Rehabilitation Science, Faculty of Medicine, University of British Columbia, Vancouver, BC, Canada.
School of Nursing, University of British Columbia, Vancouver, BC, Canada.
J Neuroeng Rehabil. 2021 Feb 11;18(1):31. doi: 10.1186/s12984-020-00801-3.
High quality head-mounted display based virtual reality (HMD-VR) has become widely available, spurring greater development of HMD-VR health games. As a behavior change approach, these applications use HMD-VR and game-based formats to support long-term engagement with therapeutic interventions. While the bulk of research to date has primarily focused on the therapeutic efficacy of particular HMD-VR health games, how developers and researchers incorporate best-practices in game design to achieve engaging experiences remains underexplored. This paper presents the findings of a narrative review exploring the trends and future directions of game design for HMD-VR health games.
We searched the literature on the intersection between HMD-VR, games, and health in databases including MEDLINE, Embase, CINAHL, PsycINFO, and Compendex. We identified articles describing HMD-VR games designed specifically as health applications from 2015 onwards in English. HMD-VR health games were charted and tabulated according to technology, health context, outcomes, and user engagement in game design.
We identified 29 HMD-VR health games from 2015 to 2020, with the majority addressing health contexts related to physical exercise, motor rehabilitation, and pain. These games typically involved obstacle-based challenges and extrinsic reward systems to engage clients in interventions related to physical functioning and pain. Less common were games emphasizing narrative experiences and non-physical exercise interventions. However, discourse regarding game design was diverse and often lacked sufficient detail. Game experience was evaluated using primarily ad-hoc questionnaires. User engagement in the development of HMD-VR health games primarily manifested as user studies.
HMD-VR health games are promising tools for engaging clients in highly immersive experiences designed to address diverse health contexts. However, more in-depth and structured attention to how HMD-VR health games are designed as game experiences is needed. Future development of HMD-VR health games may also benefit from greater involvement of end-users in participatory approaches.
高质量的头戴式虚拟现实(HMD-VR)显示器已广泛普及,推动了 HMD-VR 健康游戏的更大发展。作为一种行为改变方法,这些应用程序使用 HMD-VR 和基于游戏的格式来支持对治疗干预措施的长期参与。尽管迄今为止大部分研究主要集中在特定 HMD-VR 健康游戏的治疗效果上,但开发者和研究人员如何将最佳游戏设计实践纳入其中以实现引人入胜的体验仍未得到充分探索。本文介绍了一项叙事性综述的研究结果,该综述探讨了 HMD-VR 健康游戏的游戏设计趋势和未来方向。
我们在包括 MEDLINE、Embase、CINAHL、PsycINFO 和 Compendex 在内的数据库中搜索了 HMD-VR、游戏和健康交叉领域的文献。我们确定了自 2015 年以来以英语描述专门设计为健康应用程序的 HMD-VR 游戏的文章。根据技术、健康背景、结果以及游戏设计中的用户参与情况,对 HMD-VR 健康游戏进行了图表和表格记录。
我们从 2015 年到 2020 年确定了 29 个 HMD-VR 健康游戏,其中大多数针对与身体锻炼、运动康复和疼痛相关的健康背景。这些游戏通常涉及基于障碍的挑战和外在奖励系统,以吸引客户参与与身体功能和疼痛相关的干预措施。较少的是强调叙事体验和非身体锻炼干预的游戏。然而,关于游戏设计的论述多种多样,而且往往缺乏足够的细节。游戏体验主要通过临时问卷进行评估。HMD-VR 健康游戏的用户参与主要表现为用户研究。
HMD-VR 健康游戏是吸引客户参与旨在解决各种健康背景的高度沉浸式体验的有前途的工具。然而,需要更深入和更结构化地关注 HMD-VR 健康游戏作为游戏体验的设计方式。未来 HMD-VR 健康游戏的开发也可能受益于最终用户在参与式方法中的更多参与。