• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

Know thy avatar: the unintended effect of virtual-self representation on behavior.

作者信息

Yoon Gunwoo, Vargas Patrick T

机构信息

1Institute of Communications Research, College of Media.

出版信息

Psychol Sci. 2014 Apr;25(4):1043-5. doi: 10.1177/0956797613519271. Epub 2014 Feb 5.

DOI:10.1177/0956797613519271
PMID:24501111
Abstract
摘要

相似文献

1
Know thy avatar: the unintended effect of virtual-self representation on behavior.了解你的虚拟形象:虚拟自我表征对行为的意外影响。
Psychol Sci. 2014 Apr;25(4):1043-5. doi: 10.1177/0956797613519271. Epub 2014 Feb 5.
2
"Whose second life is this?" How avatar-based racial cues shape ethno-racial minorities' perception of virtual worlds.“这是谁的第二人生?”基于化身的种族线索如何塑造少数族裔对虚拟世界的看法。
Cyberpsychol Behav Soc Netw. 2011 Nov;14(11):637-42. doi: 10.1089/cyber.2010.0501. Epub 2011 Apr 12.
3
Does the mask govern the mind?: effects of arbitrary gender representation on quantitative task performance in avatar-represented virtual groups.口罩是否主宰思想?:虚拟群体中代表任意性别的头像对定量任务表现的影响。
Cyberpsychol Behav Soc Netw. 2014 Apr;17(4):248-54. doi: 10.1089/cyber.2013.0358. Epub 2014 Jan 30.
4
Try to see it my way: Embodied perspective enhances self and friend-biases in perceptual matching.试着从我的角度看:具身视角增强了感知匹配中的自我和朋友偏向。
Cognition. 2016 Aug;153:108-17. doi: 10.1016/j.cognition.2016.04.015. Epub 2016 May 13.
5
Am I my avatar? A tool to investigate virtual body image representation in adolescence.我是我的化身吗?一种用于研究青少年虚拟身体形象的工具。
Cyberpsychol Behav Soc Netw. 2012 Aug;15(8):435-40. doi: 10.1089/cyber.2012.0057. Epub 2012 Jul 23.
6
Parasocial interaction with my avatar: effects of interdependent self-construal and the mediating role of self-presence in an avatar-based console game, Wii.与我的虚拟形象的准社会互动:在基于Wii的主机游戏中,相互依存的自我建构的影响及自我呈现的中介作用
Cyberpsychol Behav. 2009 Dec;12(6):723-7. doi: 10.1089/cpb.2008.0289.
7
The impact of self-avatars on trust and collaboration in shared virtual environments.自我化身对共享虚拟环境中信任与协作的影响。
PLoS One. 2017 Dec 14;12(12):e0189078. doi: 10.1371/journal.pone.0189078. eCollection 2017.
8
Avatar's neurobiological traces in the self-concept of massively multiplayer online role-playing game (MMORPG) addicts.《阿凡达》在大型多人在线角色扮演游戏(MMORPG)成瘾者自我概念中的神经生物学痕迹。
Behav Neurosci. 2015 Feb;129(1):8-17. doi: 10.1037/bne0000025. Epub 2014 Nov 24.
9
Being in an Avatar: Action and Embodiment in a Digital Me.身处阿凡达之中:数字自我中的行动与具身化
Stud Health Technol Inform. 2015;219:107-11.
10
When Virtual Muscularity Enhances Physical Endurance: Masculinity Threat and Compensatory Avatar Customization Among Young Male Adults.当虚拟肌肉增强身体耐力时:年轻成年男性中的男性气质威胁与补偿性虚拟形象定制
Cyberpsychol Behav Soc Netw. 2017 Jan;20(1):10-16. doi: 10.1089/cyber.2016.0418. Epub 2016 Dec 15.

引用本文的文献

1
Avatar-Based Strategies for Breast Cancer Patients: A Systematic Review.基于虚拟化身的乳腺癌患者治疗策略:一项系统综述。
Cancers (Basel). 2023 Aug 9;15(16):4031. doi: 10.3390/cancers15164031.
2
Alignment of the attitude of teleoperators with that of a semi-autonomous android.遥操作器的姿态与半自主式机器人的姿态对齐。
Sci Rep. 2022 Jun 27;12(1):10473. doi: 10.1038/s41598-022-13829-3.
3
Reduced ownership over a virtual body modulates dishonesty.对虚拟身体的掌控感降低会助长不诚实行为。
iScience. 2022 Apr 27;25(5):104320. doi: 10.1016/j.isci.2022.104320. eCollection 2022 May 20.
4
Perspective Taking and Avatar-Self Merging.观点采择与阿凡达-自我融合。
Front Psychol. 2022 Mar 18;13:714464. doi: 10.3389/fpsyg.2022.714464. eCollection 2022.
5
Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance.游戏中通过外观微交易进行角色定制:主观体验与客观表现
Front Psychol. 2022 Jan 4;12:770139. doi: 10.3389/fpsyg.2021.770139. eCollection 2021.
6
Deontological Guilt and Disgust Sensitivity Modulate Moral Behaviour.道义内疚和厌恶敏感性调节道德行为。
Clin Neuropsychiatry. 2021 Aug;18(4):196-210. doi: 10.36131/cnfioritieditore20210403.
7
The role of social virtual world in increasing psychological resilience during the on-going COVID-19 pandemic.社交虚拟世界在当前新冠疫情期间增强心理韧性方面的作用。
Comput Human Behav. 2022 Feb;127:107036. doi: 10.1016/j.chb.2021.107036. Epub 2021 Sep 28.
8
Testing Moral Disengagement and Proteus Effect Predictions on Feelings of Guilt and Self-Empowerment Attributed to Bearing Guns.检验道德脱离和普洛透斯效应关于持枪所致内疚感和自我赋权感的预测。
Front Psychol. 2021 Jul 16;12:695086. doi: 10.3389/fpsyg.2021.695086. eCollection 2021.
9
Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality.通过虚拟现实学习同理心:在沉浸式虚拟现实中利用身体所有权错觉训练同理心相关能力的多种策略
Front Robot AI. 2018 Mar 22;5:26. doi: 10.3389/frobt.2018.00026. eCollection 2018.
10
Using social media to disseminate education about Alzheimer's prevention & treatment: a pilot study on Alzheimer's universe (www.AlzU.org).利用社交媒体传播有关阿尔茨海默病预防与治疗的知识:关于阿尔茨海默病天地(www.AlzU.org)的一项试点研究。
J Commun Healthc. 2018;11(2):106-113. doi: 10.1080/17538068.2018.1467068. Epub 2018 May 5.