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评估任天堂 Wii 对青少年轻度创伤性脑损伤后活动准备情况的评估。

Evaluating the Nintendo Wii for assessing return to activity readiness in youth with mild traumatic brain injury.

机构信息

1McMaster Children's Hospital, Hamilton, Ontario, Canada.

出版信息

Phys Occup Ther Pediatr. 2014 Aug;34(3):229-44. doi: 10.3109/01942638.2014.885103. Epub 2014 Feb 18.

DOI:10.3109/01942638.2014.885103
PMID:24547689
Abstract

Adolescents with mild traumatic brain injuries (MTBI) are at substantial risk for repeat injury if they return to activity too soon. Post-concussion symptoms and impaired balance are two factors that limit return to activity. Post-injury assessments that challenge activity tolerance and balance skills are needed to ensure readiness to return to activity. This cross-sectional study evaluated the Nintendo Wii as a measure of exertion (heart rate [HR], respiration rate [RR], and caloric expenditure) and balance testing for youth with MTBI in a clinical setting. Twenty-four youth with MTBI, ages 9-18, played six Wii games. The Bruininks-Oseretsky Test of Motor Proficiency 2nd edition (BOT-2) and the Community Balance and Mobility Scale (CBM) were used as balance indicators. The Wii Fit Running game demonstrated the highest caloric expenditure and HR (p = .010). Frequency counts of balance loss during Wii game play did not correlate with performance on the BOT-2 or the CBM. Type, number, and time since injury were predictive of balance performance on the CBM (p = .008). Findings provide preliminary evidence for the use of the Wii as an exertion challenge to evaluate tolerance for exercise post-concussion. Frequency count of balance loss during Wii game play, however, was not a valid measure of balance impairment post-MTBI.

摘要

青少年轻度创伤性脑损伤 (MTBI) 如果过早恢复活动,再次受伤的风险很大。脑震荡后症状和平衡受损是限制活动恢复的两个因素。需要进行受伤后评估,以挑战活动耐力和平衡技能,以确保准备好恢复活动。这项横断面研究评估了任天堂 Wii 在临床环境中作为衡量青少年 MTBI 用力(心率[HR]、呼吸率[RR]和热量消耗)和平衡测试的指标。24 名年龄在 9-18 岁的 MTBI 青少年玩了六个 Wii 游戏。Bruininks-Oseretsky 运动能力测试第二版 (BOT-2) 和社区平衡和移动量表 (CBM) 被用作平衡指标。Bruininks-Oseretsky 运动能力测试第二版 (BOT-2) 和社区平衡和移动量表 (CBM) 被用作平衡指标。Bruininks-Oseretsky 运动能力测试第二版 (BOT-2) 和社区平衡和移动量表 (CBM) 被用作平衡指标。Wii Fit 跑步游戏的热量消耗和 HR 最高(p =.010)。Wii 游戏过程中平衡丧失的频率计数与 BOT-2 或 CBM 的表现无关。CBM 上的平衡表现与类型、数量和受伤时间有关(p =.008)。研究结果为使用 Wii 作为评估脑震荡后运动耐受力的用力挑战提供了初步证据。然而,Wii 游戏过程中平衡丧失的频率计数并不是 MTBI 后平衡受损的有效衡量标准。

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An introduction to sports concussions.运动性脑震荡简介。
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