Franco Jessie R, Jacobs Karen, Inzerillo Catrina, Kluzik JoAnn
Boston University, Haskell, NJ, USA.
Technol Health Care. 2012;20(2):95-115. doi: 10.3233/THC-2011-0661.
This study compared the effect of Nintendo Wii Fit to the Matter of Balance program, a valid and reliable program, on improving balance, and well-being to decrease the risk of falls.
Residents of an independent living senior housing facility were recruited and thirty-two residents ages 63 to 90 participated. Participants were separated into three groups: (1) Wii Fit group (n=11) completed balance games on the Wii Fit in individual sessions twice a week and supplemental home exercises; (2) Matter of Balance Group (n=11) completed exercises from the Matter of Balance Program in a group setting twice a week; (3) Control group (n=10) received no intervention. Intervention lasted three weeks.
RESULTS/FINDINGS: One-way ANOVA's were completed. Scores from the assessments were not statistically significant at post-test Berg Balance Scale (p=0.837); Tinetti Gait and Balance Assessment (p=0.913); SF-36 (p=0.256). Results from a self-report demonstrated that Wii Fit is an enjoyable form of exercise for an elderly population.
Although, the interventions failed to significantly increase balance, with an increase in intervention duration of Wii Fit or Matter of Balance balance may be improved. Although results were not significant this study adds to the growing body of evidence regarding the use of Wii Fit as a rehabilitation tool.
本研究比较了任天堂Wii Fit与“平衡问题”计划(一个有效且可靠的计划)对改善平衡能力以及降低跌倒风险的幸福感的影响。
招募了一家独立生活老年住宅设施的居民,32名年龄在63至90岁之间的居民参与。参与者被分为三组:(1)Wii Fit组(n = 11),每周两次在个人课程中在Wii Fit上完成平衡游戏,并进行补充性家庭锻炼;(2)“平衡问题”组(n = 11),每周两次在小组环境中完成“平衡问题”计划中的练习;(3)对照组(n = 10)不接受干预。干预持续三周。
结果/发现:完成了单因素方差分析。在测试后,伯格平衡量表(p = 0.并进行补充性家庭锻炼;(2)“平衡问题”组(n = 11),每周两次在小组环境中完成“平衡问题”计划中的练习;(3)对照组(n = 10)不接受干预。干预持续三周。
结果/发现:完成了单因素方差分析。在测试后,伯格平衡量表(p = 0.837)、蒂内蒂步态和平衡评估(p = 0.913)、SF - 36(p = 0.256)的评估得分无统计学意义。一份自我报告的结果表明,Wii Fit对老年人群体来说是一种有趣的锻炼形式。
尽管干预未能显著提高平衡能力,但随着Wii Fit或“平衡问题”干预持续时间的增加,平衡能力可能会得到改善。尽管结果不显著,但本研究为将Wii Fit用作康复工具的越来越多的证据增添了内容。 837)、蒂内蒂步态和平衡评估(p = 0.913)、SF - 36(p = 0.256)的评估得分无统计学意义。一份自我报告的结果表明,Wii Fit对老年人群体来说是一种有趣的锻炼形式。
尽管干预未能显著提高平衡能力,但随着Wii Fit或“平衡问题”干预持续时间的增加,平衡能力可能会得到改善。尽管结果不显著,但本研究为将Wii Fit用作康复工具的越来越多的证据增添了内容。