Christopher Immanuel W, Paul Mary Deborrah S, Samuel Selvaraj R
Department of Physics, Vel Tech High Tech Dr. Rangarajan Dr. Sakunthala Engineering College, Tamil Nadu, Chennai 600 062, India.
Research Department of Physics, The American College, Tamil Nadu, Madurai 625 002, India.
Chaos. 2014 Mar;24(1):013125. doi: 10.1063/1.4866854.
Current techniques for creating clouds in games and other real time applications produce static, homogenous clouds. These clouds, while viable for real time applications, do not exhibit an organic feel that clouds in nature exhibit. These clouds, when viewed over a time period, were able to deform their initial shape and move in a more organic and dynamic way. With cloud shape technology we should be able in the future to extend to create even more cloud shapes in real time with more forces. Clouds are an essential part of any computer model of a landscape or an animation of an outdoor scene. A realistic animation of clouds is also important for creating scenes for flight simulators, movies, games, and other. Our goal was to create a realistic animation of clouds.
当前在游戏和其他实时应用中创建云的技术会生成静态、均匀的云。这些云虽然适用于实时应用,但缺乏自然界中云所呈现出的那种自然质感。这些云在一段时间内观察时,能够改变其初始形状,并以更自然、动态的方式移动。借助云形状技术,我们未来应该能够实时创建更多受更多力影响的云形状。云是任何景观计算机模型或户外场景动画的重要组成部分。逼真的云动画对于创建飞行模拟器、电影、游戏等场景也很重要。我们的目标是创建逼真的云动画。