Chao Ying-Yu, Scherer Yvonne K, Montgomery Carolyn A, Lucke Kathleen T, Wu Yow-Wu
J Gerontol Nurs. 2014 Nov;40(11):36-43. doi: 10.3928/00989134-20140407-04. Epub 2014 Apr 7.
The physical and psychosocial benefits of exergames have been reported in various literature. A pre-posttest, single-group design was used to test the effects of an exergames-based intervention on cognition, depression, and health-related quality of life (QOL) in assisted living residents. Bandura's self-efficacy theory was applied. Seven residents (mean age = 86, SD = 5 years) participated in the program two times per week for 8 weeks. Outcome measures included cognition, depression, and health-related QOL. No statistically significant differences were found in any of the outcomes after the intervention. A tendency toward improved cognition occurred, but the outcomes of depression and health-related QOL did not follow a similar trend. However, improved socialization and motivation to exercise were reported. Continued research is needed to investigate the cognitive and psychosocial effects of exergames on this population. Nurses can collaborate with other health care professionals to engage residents in exercise and thus improve residents' QOL.
各类文献中均报道了运动游戏对身体和心理社会方面的益处。采用前后测单组设计,以测试基于运动游戏的干预措施对辅助生活居民的认知、抑郁及健康相关生活质量(QOL)的影响。研究应用了班杜拉的自我效能理论。7名居民(平均年龄=86岁,标准差=5岁)每周参加该项目两次,共持续8周。结果指标包括认知、抑郁及健康相关生活质量。干预后,在任何一项结果指标中均未发现具有统计学意义的差异。认知方面出现了改善的趋势,但抑郁及健康相关生活质量的结果并未呈现类似趋势。不过,据报告社交能力和运动积极性有所提高。需要持续开展研究以调查运动游戏对该人群的认知和心理社会影响。护士可与其他医疗保健专业人员合作,促使居民参与运动,从而改善居民的生活质量。