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结合自我效能理论和 Wii Fit 运动游戏的干预措施在辅助生活居民中的可行性:一项初步研究。

The feasibility of an intervention combining self-efficacy theory and Wii Fit exergames in assisted living residents: A pilot study.

机构信息

School of Nursing, University at Buffalo, The State University of New York, 301 Wende Hall, 3435 Main Street, Buffalo, NY 14214-3079, USA.

出版信息

Geriatr Nurs. 2013 Sep-Oct;34(5):377-82. doi: 10.1016/j.gerinurse.2013.05.006. Epub 2013 Jun 12.

Abstract

The purpose of this study was to examine the feasibility of a self-efficacy based intervention using Wii exergames in assisted living residents. The study was a single-group pre- and post-test design. Seven older adults (aged 80-94 years) were instructed to engage in exergames twice a week for 8 weeks. Physical function (balance, mobility, and walking distance), fear of falling, self-efficacy for exercise, and outcome expectations for exercise were evaluated. All participants had enjoyable experiences and no serious adverse events were reported. Participants had significant improvement on balance. Although not significant, there were trends indicating that participants improved mobility, walking endurance, and decreased fear of falling. The use of Wii exergames was an acceptable, safe, and potentially effective approach to promote physical activity in older adults. Findings provide support for the applications of integrating self-efficacy theory into exergames as a mechanism to encourage older adults to engage in exercise.

摘要

本研究旨在探讨基于自我效能感的 Wii 运动游戏干预在辅助生活居民中的可行性。该研究采用单组前后测设计。7 名老年人(80-94 岁)被要求每周进行两次 Wii 运动游戏锻炼,持续 8 周。评估了身体功能(平衡、移动能力和步行距离)、跌倒恐惧、运动自我效能感和运动结果预期。所有参与者都有愉快的体验,没有报告严重的不良事件。参与者的平衡能力有显著提高。虽然不显著,但有趋势表明参与者的移动能力、步行耐力和跌倒恐惧有所降低。使用 Wii 运动游戏是一种可接受、安全且可能有效的方法,可促进老年人的身体活动。研究结果为将自我效能理论融入运动游戏作为鼓励老年人进行运动的机制提供了支持。

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