Chao Ying-Yu, Scherer Yvonne K, Montgomery Carolyn A, Wu Yow-Wu, Lucke Kathleen T
Rutgers, the State University of New Jersey, Newark, USA
University at Buffalo, NY, USA.
Clin Nurs Res. 2015 Dec;24(6):589-603. doi: 10.1177/1054773814562880. Epub 2014 Dec 8.
The purpose of this study was to investigate the physical and psychosocial effects of the Wii Fit exergames incorporating self-efficacy theory on assisted living residents. The study was a quasi-experimental pre/post-test design. Thirty-two participants were recruited from two assisted living facilities. Sixteen participants received the Wii Fit exergames incorporating self-efficacy theory twice a week for 4 weeks. The other participants received a health education program. Physical function, fear of falling, depression, and quality of life were evaluated. T tests were used for data analysis. After the 4-week intervention, the Wii Fit group showed significant improvements in balance (p < .01), mobility (p < .01), and depression (p < .05). The education group showed no significant improvement in any of the outcomes. Integrating concepts of self-efficacy theory with the exergames show promise as a potential tool to improve and maintain physical and psychosocial health for older adults.
本研究旨在探讨融入自我效能理论的Wii Fit健身游戏对辅助生活居民的身体和心理社会影响。该研究采用准实验前后测设计。从两个辅助生活设施招募了32名参与者。16名参与者每周两次接受融入自我效能理论的Wii Fit健身游戏,为期4周。其他参与者接受健康教育计划。对身体功能、跌倒恐惧、抑郁和生活质量进行了评估。采用t检验进行数据分析。经过4周的干预,Wii Fit组在平衡能力(p < .01)、活动能力(p < .01)和抑郁症状(p < .05)方面有显著改善。教育组在任何一项结果上均未显示出显著改善。将自我效能理论的概念与健身游戏相结合,有望成为改善和维持老年人身体和心理社会健康的潜在工具。