Fujisaki Waka, Goda Naokazu, Motoyoshi Isamu, Komatsu Hidehiko, Nishida Shin'ya
Human Technology Research Institute, National Institute of Advanced Industrial Science and Technology (AIST), Tsukuba, Japan.
J Vis. 2014 Apr 17;14(4):12. doi: 10.1167/14.4.12.
Interest in the perception of the material of objects has been growing. While material perception is a critical ability for animals to properly regulate behavioral interactions with surrounding objects (e.g., eating), little is known about its underlying processing. Vision and audition provide useful information for material perception; using only its visual appearance or impact sound, we can infer what an object is made from. However, what material is perceived when the visual appearance of one material is combined with the impact sound of another, and what are the rules that govern cross-modal integration of material information? We addressed these questions by asking 16 human participants to rate how likely it was that audiovisual stimuli (48 combinations of visual appearances of six materials and impact sounds of eight materials) along with visual-only stimuli and auditory-only stimuli fell into each of 13 material categories. The results indicated strong interactions between audiovisual material perceptions; for example, the appearance of glass paired with a pepper sound is perceived as transparent plastic. Rating material-category likelihoods follow a multiplicative integration rule in that the categories judged to be likely are consistent with both visual and auditory stimuli. On the other hand, rating-material properties, such as roughness and hardness, follow a weighted average rule. Despite a difference in their integration calculations, both rules can be interpreted as optimal Bayesian integration of independent audiovisual estimations for the two types of material judgment, respectively.
人们对物体材质感知的兴趣与日俱增。虽然材质感知是动物正确调节与周围物体行为交互(如进食)的关键能力,但其潜在的处理过程却鲜为人知。视觉和听觉为材质感知提供了有用信息;仅通过物体的视觉外观或撞击声音,我们就能推断出它是由什么制成的。然而,当一种材质的视觉外观与另一种材质的撞击声音相结合时,会感知到什么材质,以及支配材质信息跨模态整合的规则是什么?我们通过让16名人类参与者对视听刺激(六种材质的视觉外观与八种材质的撞击声音的48种组合)以及仅视觉刺激和仅听觉刺激属于13种材质类别中的每一种的可能性进行评分,来解决这些问题。结果表明,视听材质感知之间存在强烈的相互作用;例如,玻璃外观与胡椒声音配对时会被感知为透明塑料。对材质类别可能性的评分遵循乘法整合规则,即被判断为可能的类别与视觉和听觉刺激都一致。另一方面,对材质属性(如粗糙度和硬度)的评分遵循加权平均规则。尽管它们的整合计算方式不同,但这两种规则都可以分别解释为针对两种类型的材质判断对独立视听估计进行的最优贝叶斯整合。