• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

精神分裂症患者在虚拟多方对话中注视模式不足。

Deficient gaze pattern during virtual multiparty conversation in patients with schizophrenia.

机构信息

National Rehabilitation Research Institute, National Rehabilitation Center, Seoul, Republic of Korea.

Institute of Behavioral Science in Medicine, Yonsei University College of Medicine, Seoul, Republic of Korea; Brain Korea 21 PLUS Project for Medical Science, Yonsei University College of Medicine, Seoul, Republic of Korea.

出版信息

Comput Biol Med. 2014 Jun;49:60-6. doi: 10.1016/j.compbiomed.2014.03.012. Epub 2014 Apr 5.

DOI:10.1016/j.compbiomed.2014.03.012
PMID:24747729
Abstract

Virtual reality has been used to measure abnormal social characteristics, particularly in one-to-one situations. In real life, however, conversations with multiple companions are common and more complicated than two-party conversations. In this study, we explored the features of social behaviors in patients with schizophrenia during virtual multiparty conversations. Twenty-three patients with schizophrenia and 22 healthy controls performed the virtual three-party conversation task, which included leading and aiding avatars, positive- and negative-emotion-laden situations, and listening and speaking phases. Patients showed a significant negative correlation in the listening phase between the amount of gaze on the between-avatar space and reasoning ability, and demonstrated increased gaze on the between-avatar space in the speaking phase that was uncorrelated with attentional ability. These results suggest that patients with schizophrenia have active avoidance of eye contact during three-party conversations. Virtual reality may provide a useful way to measure abnormal social characteristics during multiparty conversations in schizophrenia.

摘要

虚拟现实已被用于测量异常的社交特征,尤其是在一对一的情境中。然而,在现实生活中,与多个同伴的对话是常见且比两人对话更为复杂的。在这项研究中,我们探索了精神分裂症患者在虚拟多方对话中的社交行为特征。23 名精神分裂症患者和 22 名健康对照者进行了虚拟三方对话任务,其中包括主导和辅助虚拟形象、带有积极和消极情绪的情境以及倾听和说话阶段。患者在倾听阶段表现出注视虚拟形象之间空间的数量与推理能力之间的显著负相关,并且在说话阶段表现出与注意力能力无关的增加的对虚拟形象之间空间的注视。这些结果表明,精神分裂症患者在三方对话中积极避免眼神接触。虚拟现实可能为测量精神分裂症中多方对话中的异常社交特征提供了一种有用的方法。

相似文献

1
Deficient gaze pattern during virtual multiparty conversation in patients with schizophrenia.精神分裂症患者在虚拟多方对话中注视模式不足。
Comput Biol Med. 2014 Jun;49:60-6. doi: 10.1016/j.compbiomed.2014.03.012. Epub 2014 Apr 5.
2
Deficits in eye gaze during negative social interactions in patients with schizophrenia.精神分裂症患者在消极社交互动过程中的目光注视缺陷。
J Nerv Ment Dis. 2010 Nov;198(11):829-35. doi: 10.1097/NMD.0b013e3181f97c0d.
3
Pilot study for assessing the behaviors of patients with schizophrenia towards a virtual avatar.评估精神分裂症患者对虚拟化身行为的初步研究。
Cyberpsychol Behav. 2006 Oct;9(5):531-9. doi: 10.1089/cpb.2006.9.531.
4
Increased personal space of patients with schizophrenia in a virtual social environment.精神分裂症患者在虚拟社交环境中个人空间增大。
Psychiatry Res. 2009 Oct 30;169(3):197-202. doi: 10.1016/j.psychres.2008.06.039. Epub 2009 Sep 17.
5
Virtual social interactions in social anxiety--the impact of sex, gaze, and interpersonal distance.社交焦虑中的虚拟社交互动——性别、注视和人际距离的影响。
Cyberpsychol Behav Soc Netw. 2010 Oct;13(5):547-54. doi: 10.1089/cyber.2009.0432. Epub 2010 Apr 3.
6
Nonverbal social behaviors of patients with bipolar mania during interactions with virtual humans.双相躁狂症患者在与虚拟人互动过程中的非语言社交行为。
J Nerv Ment Dis. 2009 Jun;197(6):412-8. doi: 10.1097/NMD.0b013e3181a61c3d.
7
Gaze behavior of pre-adolescent children afflicted with Asperger syndrome.患有阿斯伯格综合征的青春期前儿童的注视行为。
Commun Med. 2012;9(2):173-86.
8
Characteristics of social anxiety from virtual interpersonal interactions in patients with schizophrenia.精神分裂症患者虚拟人际互动中的社交焦虑特征。
Psychiatry. 2009 Spring;72(1):79-93. doi: 10.1521/psyc.2009.72.1.79.
9
Assessment of cognitive flexibility in real life using virtual reality: a comparison of healthy individuals and schizophrenia patients.使用虚拟现实评估现实生活中的认知灵活性:健康个体与精神分裂症患者的比较。
Comput Biol Med. 2012 Aug;42(8):841-7. doi: 10.1016/j.compbiomed.2012.06.007. Epub 2012 Jul 6.
10
Converging evidence of social avoidant behavior in schizophrenia from two approach-avoidance tasks.来自两项趋避任务的关于精神分裂症社交回避行为的汇聚证据。
J Psychiatr Res. 2015 Oct;69:135-41. doi: 10.1016/j.jpsychires.2015.08.008. Epub 2015 Aug 10.

引用本文的文献

1
Application of Immersive Virtual Reality for Assessment and Intervention in Psychosis: A Systematic Review.沉浸式虚拟现实在精神病评估与干预中的应用:一项系统综述
Brain Sci. 2023 Mar 10;13(3):471. doi: 10.3390/brainsci13030471.
2
Digital Technologies for Schizophrenia Management: A Descriptive Review.数字技术在精神分裂症管理中的应用:描述性综述。
Sci Eng Ethics. 2021 Apr 9;27(2):25. doi: 10.1007/s11948-021-00302-z.
3
Image Content Enhancement Through Salient Regions Segmentation for People With Color Vision Deficiencies.通过显著区域分割对色觉缺陷者进行图像内容增强
Iperception. 2019 May 10;10(3):2041669519841073. doi: 10.1177/2041669519841073. eCollection 2019 May-Jun.
4
How and why affective and reactive virtual agents will bring new insights on social cognitive disorders in schizophrenia? An illustration with a virtual card game paradigm.情感性和反应性虚拟代理如何以及为何会为精神分裂症的社会认知障碍带来新的见解?以虚拟纸牌游戏范式为例进行说明。
Front Hum Neurosci. 2015 Mar 30;9:133. doi: 10.3389/fnhum.2015.00133. eCollection 2015.