Brandt Andrew E, Sztykiel Haley, Pietras Cynthia J
a Ohio Wesleyan University.
J Gen Psychol. 2013 Apr-Jun;140(2):130-43. doi: 10.1080/00221309.2013.776509.
This study investigated whether risk taking on a laboratory gambling task differed depending on whether participants gambled with earned or experimenter-provided game credits. Participants made repeated choices between two options, one to wager game credits on a game that produced probabilistic gains and losses, and one to gain game credits with certainty. Choice was investigated across stake and no-stake conditions and condition order was counterbalanced across conditions. Risk taking was higher under stake than no-stake conditions, but only when stake conditions were experienced first. There was no effect on risk taking of the amount of the certain gain. Results are consistent with previous research showing that participant-stake procedures promote greater risk taking than procedures that allow participants to gamble with their own earnings, and also show that experience gambling with earned credits has an enduring effect on risk taking.
本研究调查了在实验室赌博任务中,参与者使用赚取的游戏积分还是实验者提供的游戏积分进行赌博时,冒险行为是否存在差异。参与者在两个选项之间反复做出选择,一个是在产生概率性收益和损失的游戏中押注游戏积分,另一个是确定性地获得游戏积分。在有赌注和无赌注条件下对选择进行了研究,并且条件顺序在不同条件下进行了平衡。与无赌注条件相比,有赌注条件下的冒险行为更高,但只有当首先经历有赌注条件时才会如此。确定性收益的金额对冒险行为没有影响。研究结果与先前的研究一致,表明参与者押注程序比允许参与者用自己的收益进行赌博的程序更能促进冒险行为,并且还表明用赚取的积分进行赌博的经历对冒险行为有持久影响。