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使用曲线特征驱动细分曲面来表示图像。

Representing images using curvilinear feature driven subdivision surfaces.

出版信息

IEEE Trans Image Process. 2014 Aug;23(8):3268-80. doi: 10.1109/TIP.2014.2327807.

Abstract

This paper presents a subdivision-based vector graphics for image representation and creation. The graphics representation is a subdivision surface defined by a triangular mesh augmented with color attribute at vertices and feature attribute at edges. Special cubic B-splines are proposed to describe curvilinear features of an image. New subdivision rules are then designed accordingly, which are applied to the mesh and the color attribute to define the spatial distribution and piecewise-smoothly varying colors of the image. A sharpness factor is introduced to control the color transition across the curvilinear edges. In addition, an automatic algorithm is developed to convert a raster image into such a vector graphics representation. The algorithm first detects the curvilinear features of the image, then constructs a triangulation based on the curvilinear edges and feature attributes, and finally iteratively optimizes the vertex color attributes and updates the triangulation. Compared with existing vector-based image representations, the proposed representation and algorithm have the following advantages in addition to the common merits (such as editability and scalability): 1) they allow flexible mesh topology and handle images or objects with complicated boundaries or features effectively; 2) they are able to faithfully reconstruct curvilinear features, especially in modeling subtle shading effects around feature curves; and 3) they offer a simple way for the user to create images in a freehand style. The effectiveness of the proposed method has been demonstrated in experiments.

摘要

本文提出了一种基于细分的矢量图形表示和创建方法。图形表示是通过三角形网格定义的细分曲面,该网格通过顶点处的颜色属性和边处的特征属性进行增强。本文提出了特殊的三次 B 样条来描述图像的曲线特征。然后相应地设计了新的细分规则,将其应用于网格和颜色属性,以定义图像的空间分布和分段平滑变化的颜色。引入了锐度因子来控制曲线边缘的颜色过渡。此外,还开发了一种自动算法,将光栅图像转换为这种矢量图形表示。该算法首先检测图像的曲线特征,然后基于曲线边缘和特征属性构建三角剖分,最后迭代优化顶点颜色属性并更新三角剖分。与现有的基于矢量的图像表示方法相比,除了具有共同的优点(如可编辑性和可扩展性)外,所提出的表示和算法还具有以下优点:1) 它们允许灵活的网格拓扑,并有效地处理具有复杂边界或特征的图像或对象;2) 它们能够忠实地重建曲线特征,特别是在建模特征曲线周围的细微阴影效果方面;3) 它们为用户提供了一种简单的自由手绘风格创建图像的方式。实验证明了该方法的有效性。

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