Syväoja Heidi J, Tammelin Tuija H, Ahonen Timo, Kankaanpää Anna, Kantomaa Marko T
LIKES - Research Center for Sport and Health Sciences, Jyväskylä, Finland; Department of Psychology, University of Jyväskylä, Jyväskylä, Finland.
LIKES - Research Center for Sport and Health Sciences, Jyväskylä, Finland.
PLoS One. 2014 Jul 25;9(7):e103559. doi: 10.1371/journal.pone.0103559. eCollection 2014.
Low levels of physical activity among children have raised concerns over the effects of a physically inactive lifestyle, not only on physical health but also on cognitive prerequisites of learning. This study examined how objectively measured and self-reported physical activity and sedentary behavior are associated with cognitive functions in school-aged children. The study population consisted of 224 children from five schools in the Jyväskylä school district in Finland (mean age 12.2 years; 56% girls), who participated in the study in the spring of 2011. Physical activity and sedentary time were measured objectively for seven consecutive days using the ActiGraph GT1M/GT3X accelerometer. Self-reported moderate to vigorous physical activity (MVPA) and screen time were evaluated with the questions used in the "WHO Health Behavior in School-aged Children" study. Cognitive functions including visual memory, executive functions and attention were evaluated with a computerized Cambridge Neuropsychological Test Automated Battery by using five different tests. Structural equation modeling was applied to examine how objectively measured and self-reported MVPA and sedentary behavior were associated with cognitive functions. High levels of objectively measured MVPA were associated with good performance in the reaction time test. High levels of objectively measured sedentary time were associated with good performance in the sustained attention test. Objectively measured MVPA and sedentary time were not associated with other measures of cognitive functions. High amount of self-reported computer/video game play was associated with weaker performance in working memory test, whereas high amount of computer use was associated with weaker performance in test measuring shifting and flexibility of attention. Self-reported physical activity and total screen time were not associated with any measures of cognitive functions. The results of the present study propose that physical activity may benefit attentional processes. However, excessive video game play and computer use may have unfavorable influence on cognitive functions.
儿童身体活动水平较低引发了人们对缺乏身体活动的生活方式所产生影响的担忧,这种影响不仅涉及身体健康,还关乎学习的认知前提条件。本研究探讨了通过客观测量和自我报告得出的身体活动及久坐行为与学龄儿童认知功能之间的关联。研究对象包括来自芬兰于韦斯屈莱学区五所学校的224名儿童(平均年龄12.2岁;56%为女孩),他们于2011年春季参与了该研究。使用ActiGraph GT1M/GT3X加速度计连续七天客观测量身体活动和久坐时间。通过“世卫组织学龄儿童健康行为”研究中使用的问题来评估自我报告的中度至剧烈身体活动(MVPA)和屏幕使用时间。使用计算机化的剑桥神经心理测试自动成套系统,通过五项不同测试评估包括视觉记忆、执行功能和注意力在内的认知功能。应用结构方程模型来研究客观测量和自我报告的MVPA及久坐行为与认知功能之间的关联。客观测量的高水平MVPA与反应时间测试中的良好表现相关。客观测量的高水平久坐时间与持续注意力测试中的良好表现相关。客观测量的MVPA和久坐时间与其他认知功能指标无关。自我报告的大量电脑/视频游戏玩耍与工作记忆测试中的较弱表现相关,而大量使用电脑与注意力转移和灵活性测试中的较弱表现相关。自我报告的身体活动和总屏幕使用时间与任何认知功能指标均无关。本研究结果表明,身体活动可能有益于注意力过程。然而,过度玩视频游戏和使用电脑可能对认知功能产生不利影响。