Cabanac M
Département de Physiologie, Faculté de Médecine, Université Laval, Québec, Canada.
C R Acad Sci III. 1989;309(10):397-402.
An experiment has been set up to explore the hypothesis according to which behaviour is determined by the trend to maximize pleasure. Twelve subjects were placed individually in a situation of conflict where the pleasure of playing a videogame clashed with the increasing discomfort of a cold environment. The time lapse tolerated could be predicted from the algebraic sum of the rating of displeasure aroused by the cold environment and the rating of pleasure aroused by the videogame, obtained in other sessions. This result supports the working hypothesis and allows to conclude that pleasure is the common currency of tradeoffs among various motivations.
行为是由将愉悦最大化的趋势所决定的。12名受试者被分别置于一种冲突情境中,在该情境下玩电子游戏的愉悦与寒冷环境中不断增加的不适感相互冲突。根据在其他环节中获得的、由寒冷环境引起的不悦评分与由电子游戏引起的愉悦评分的代数和,可以预测出能够耐受的时间间隔。这一结果支持了该工作假说,并可以得出结论:愉悦是各种动机之间权衡取舍的通用货币。