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欧洲青少年的常规游戏行为和网络游戏障碍:一项基于代表性调查的患病率、预测因素和精神病理学相关性的跨国研究结果。

Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates.

机构信息

Outpatient Clinic for Behavioral Addiction, Department of Psychosomatic Medicine and Psychotherapy, University Medical Centre, Johannes Gutenberg University Mainz, Untere Zahlbacher Straße 8, 55131, Mainz, Germany,

出版信息

Eur Child Adolesc Psychiatry. 2015 May;24(5):565-74. doi: 10.1007/s00787-014-0611-2. Epub 2014 Sep 5.

DOI:10.1007/s00787-014-0611-2
PMID:25189795
Abstract

Excessive use of online computer games which leads to functional impairment and distress has recently been included as Internet Gaming Disorder (IGD) in Section III of the DSM-5. Although nosological classification of this phenomenon is still a matter of debate, it is argued that IGD might be described best as a non-substance-related addiction. Epidemiological surveys reveal that it affects up to 3% of adolescents and seems to be related to heightened psychosocial symptoms. However, there has been no study of prevalence of IGD on a multi-national level relying on a representative sample including standardized psychometric measures. The research project EU NET ADB was conducted to assess prevalence and psychopathological correlates of IGD in seven European countries based on a representative sample of 12,938 adolescents between 14 and 17 years. 1.6% of the adolescents meet full criteria for IGD, with further 5.1% being at risk for IGD by fulfilling up to four criteria. The prevalence rates are slightly varying across the participating countries. IGD is closely associated with psychopathological symptoms, especially concerning aggressive and rule-breaking behavior and social problems. This survey demonstrated that IGD is a frequently occurring phenomenon among European adolescents and is related to psychosocial problems. The need for youth-specific prevention and treatment programs becomes evident.

摘要

过度使用在线电脑游戏导致功能障碍和痛苦,最近已被纳入 DSM-5 第三部分的网络游戏障碍 (IGD)。尽管这种现象的分类学分类仍存在争议,但有人认为 IGD 最好被描述为一种非物质相关的成瘾。流行病学调查显示,它影响了多达 3%的青少年,似乎与更高的心理社会症状有关。然而,还没有一项研究在多国层面上依赖于包括标准化心理测量在内的代表性样本来研究 IGD 的流行率。欧盟网络成瘾障碍研究项目 (EU NET ADB) 旨在评估七个欧洲国家基于 12938 名 14 至 17 岁青少年的代表性样本中 IGD 的流行率和心理病理相关性。1.6%的青少年符合 IGD 的全部标准,另有 5.1%的青少年符合 4 项标准中的至少 4 项,符合 IGD 的风险标准。患病率在参与国之间略有不同。IGD 与心理病理症状密切相关,特别是与攻击行为和违反规则行为以及社会问题有关。这项调查表明,IGD 在欧洲青少年中是一种常见现象,与心理社会问题有关。需要针对青少年的特定预防和治疗计划。

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