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斯洛文尼亚小学生中的网络成瘾障碍:来自全国代表性青少年样本的研究结果。

Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents.

作者信息

Pontes Halley M, Macur Mirna, Griffiths Mark D

机构信息

International Gaming Research Unit, Division of Psychology, Nottingham Trent University , Nottingham, United Kingdom.

Data Analysis Department, National Institute of Public Health , Ljubljana, Slovenia.

出版信息

J Behav Addict. 2016 Jun;5(2):304-10. doi: 10.1556/2006.5.2016.042.

DOI:10.1556/2006.5.2016.042
PMID:27363464
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5387781/
Abstract

Background and aims Since the inclusion of Internet Gaming Disorder (IGD) in the latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a tentative disorder, a few psychometric screening instruments have been developed to assess IGD, including the 9-item Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) - a short, valid, and reliable instrument. Methods Due to the lack of research on IGD in Slovenia, this study aimed to examine the psychometric properties of the IGDS9-SF in addition to investigating the prevalence rates of IGD in a nationally representative sample of eighth graders from Slovenia (N = 1,071). Results The IGDS9-SF underwent rigorous psychometric scrutiny in terms of validity and reliability. Construct validation was investigated with confirmatory factor analysis to examine the factorial structure of the IGDS9-SF and a unidimensional structure appeared to fit the data well. Concurrent and criterion validation were also investigated by examining the association between IGD and relevant psychosocial and game-related measures, which warranted these forms of validity. In terms of reliability, the Slovenian version IGDS9-SF obtained excellent results regarding its internal consistency at different levels, and the test appears to be a valid and reliable instrument to assess IGD among Slovenian youth. Finally, the prevalence rates of IGD were found to be around 2.5% in the whole sample and 3.1% among gamers. Discussion and conclusion Taken together, these results illustrate the suitability of the IGDS9-SF and warrants further research on IGD in Slovenia.

摘要

背景与目的 自互联网游戏障碍(IGD)在最新版(第五版)《精神疾病诊断与统计手册》(DSM - 5)中被列为一种暂定疾病以来,已经开发了一些心理测量筛查工具来评估IGD,其中包括9项互联网游戏障碍量表简版(IGDS9 - SF)——一种简短、有效且可靠的工具。方法 由于斯洛文尼亚缺乏关于IGD的研究,本研究旨在检验IGDS9 - SF的心理测量特性,并调查斯洛文尼亚八年级学生全国代表性样本(N = 1071)中IGD的患病率。结果 IGDS9 - SF在效度和信度方面接受了严格的心理测量审查。通过验证性因素分析对结构效度进行了研究,以检验IGDS9 - SF的因子结构,单维结构似乎与数据拟合良好。同时效度和效标效度也通过检验IGD与相关心理社会及游戏相关测量之间的关联进行了研究,这证实了这些效度形式。在信度方面,斯洛文尼亚版IGDS9 - SF在不同水平上的内部一致性取得了优异结果,该测试似乎是评估斯洛文尼亚青少年中IGD的有效且可靠的工具。最后,发现整个样本中IGD的患病率约为2.5%,游戏玩家中为3.1%。讨论与结论 综上所述,这些结果说明了IGDS9 - SF的适用性,并为在斯洛文尼亚进一步研究IGD提供了依据。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/99c3/5387781/19f87ed8aab1/jba-05-02-042_f001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/99c3/5387781/19f87ed8aab1/jba-05-02-042_f001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/99c3/5387781/19f87ed8aab1/jba-05-02-042_f001.jpg

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