Schuster-Amft Corina, Eng Kynan, Lehmann Isabelle, Schmid Ludwig, Kobashi Nagisa, Thaler Irène, Verra Martin L, Henneke Andrea, Signer Sandra, McCaskey Michael, Kiper Daniel
Research Department, Reha Rheinfelden, Salinenstrasse 98, 4310 Rheinfelden, Switzerland.
Trials. 2014 Sep 6;15:350. doi: 10.1186/1745-6215-15-350.
In recent years, virtual reality has been introduced to neurorehabilitation, in particular with the intention of improving upper-limb training options and facilitating motor function recovery.
METHODS/DESIGN: The proposed study incorporates a quantitative part and a qualitative part, termed a mixed-methods approach: (1) a quantitative investigation of the efficacy of virtual reality training compared to conventional therapy in upper-limb motor function are investigated, (2a) a qualitative investigation of patients' experiences and expectations of virtual reality training and (2b) a qualitative investigation of therapists' experiences using the virtual reality training system in the therapy setting. At three participating clinics, 60 patients at least 6 months after stroke onset will be randomly allocated to an experimental virtual reality group (EG) or to a control group that will receive conventional physiotherapy or occupational therapy (16 sessions, 45 minutes each, over the course of 4 weeks). Using custom data gloves, patients' finger and arm movements will be displayed in real time on a monitor, and they will move and manipulate objects in various virtual environments. A blinded assessor will test patients' motor and cognitive performance twice before, once during, and twice after the 4-week intervention. The primary outcome measure is the Box and Block Test. Secondary outcome measures are the Chedoke-McMaster Stroke Assessments (hand, arm and shoulder pain subscales), the Chedoke-McMaster Arm and Hand Activity Inventory, the Line Bisection Test, the Stroke Impact Scale, the MiniMentalState Examination and the Extended Barthel Index. Semistructured face-to-face interviews will be conducted with patients in the EG after intervention finalization with a focus on the patients' expectations and experiences regarding the virtual reality training. Therapists' perspectives on virtual reality training will be reviewed in three focus groups comprising four to six occupational therapists and physiotherapists.
The interviews will help to gain a deeper understanding of the phenomena under investigation to provide sound recommendations for the implementation of the virtual reality training system for routine use in neurorehabilitation complementing the quantitative clinical assessments.
Cliniclatrials.gov Identifier: NCT01774669 (15 January 2013).
近年来,虚拟现实技术已被引入神经康复领域,特别是旨在改善上肢训练方式并促进运动功能恢复。
方法/设计:拟开展的研究包括一个定量部分和一个定性部分,即混合方法:(1)对虚拟现实训练与传统疗法在上肢运动功能方面的疗效进行定量研究;(2a)对患者关于虚拟现实训练的体验和期望进行定性研究;(2b)对治疗师在治疗环境中使用虚拟现实训练系统的体验进行定性研究。在三家参与研究的诊所,60例卒中发病至少6个月后的患者将被随机分配至实验虚拟现实组(EG)或接受传统物理治疗或职业治疗的对照组(在4周内进行16次治疗,每次45分钟)。使用定制数据手套,患者的手指和手臂动作将实时显示在监视器上,他们将在各种虚拟环境中移动和操纵物体。一名盲法评估者将在4周干预前、干预期间和干预后对患者的运动和认知表现进行两次测试。主要结局指标是方块搭积木测试。次要结局指标包括切多克-麦克马斯特卒中评估(手部、手臂和肩部疼痛分量表)、切多克-麦克马斯特手臂和手部活动量表、直线二等分测试、卒中影响量表、简易精神状态检查表和扩展巴氏指数。在干预结束后,将对EG组的患者进行半结构化面对面访谈,重点关注患者对虚拟现实训练的期望和体验。将在由四至六名职业治疗师和物理治疗师组成的三个焦点小组中探讨治疗师对虚拟现实训练的看法。
访谈将有助于更深入地理解所研究的现象,以便为在神经康复中常规使用虚拟现实训练系统提供合理建议,补充定量临床评估。
ClinicalTrials.gov标识符:NCT01774669(2013年1月15日)。