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基于虚拟现实的四周训练与常规治疗对脑卒中后上肢运动功能的影响:一项多中心平行组随机试验。

Effect of a four-week virtual reality-based training versus conventional therapy on upper limb motor function after stroke: A multicenter parallel group randomized trial.

机构信息

Research Department, Reha Rheinfelden, Rheinfelden, Switzerland.

Institute for Rehabilitation and Performance Technology, Bern University of Applied Sciences, Burgdorf, Switzerland.

出版信息

PLoS One. 2018 Oct 24;13(10):e0204455. doi: 10.1371/journal.pone.0204455. eCollection 2018.

Abstract

BACKGROUND

Virtual reality-based training has found increasing use in neurorehabilitation to improve upper limb training and facilitate motor recovery.

OBJECTIVE

The aim of this study was to directly compare virtual reality-based training with conventional therapy.

METHODS

In a multi-center, parallel-group randomized controlled trial, patients at least 6 months after stroke onset were allocated either to an experimental group (virtual reality-based training) or a control group receiving conventional therapy (16x45 minutes within 4 weeks). The virtual reality-based training system replicated patients´ upper limb movements in real-time to manipulate virtual objects. Blinded assessors tested patients twice before, once during, and twice after the intervention up to 2-month follow-up for dexterity (primary outcome: Box and Block Test), bimanual upper limb function (Chedoke-McMaster Arm and Hand Activity Inventory), and subjective perceived changes (Stroke Impact Scale).

RESULTS

54 eligible patients (70 screened) participated (15 females, mean age 61.3 years, range 20-81 years, time since stroke 3.0±SD 3 years). 22 patients were allocated to the experimental group and 32 to the control group (3 drop-outs). Patients in the experimental and control group improved: Box and Block Test mean 21.5±SD 16 baseline to mean 24.1±SD 17 follow-up; Chedoke-McMaster Arm and Hand Activity Inventory mean 66.0±SD 21 baseline to mean 70.2±SD 19 follow-up. An intention-to-treat analysis found no between-group differences.

CONCLUSIONS

Patients in the experimental and control group showed similar effects, with most improvements occurring in the first two weeks and persisting until the end of the two-month follow-up period. The study population had moderate to severely impaired motor function at entry (Box and Block Test mean 21.5±SD 16). Patients, who were less impaired (Box and Block Test range 18 to 72) showed higher improvements in favor of the experimental group. This result could suggest that virtual reality-based training might be more applicable for such patients than for more severely impaired patients.

TRIAL REGISTRATION

ClinicalTrials.gov NCT01774669.

摘要

背景

基于虚拟现实的训练在神经康复中得到了越来越多的应用,以改善上肢训练和促进运动功能恢复。

目的

本研究旨在直接比较基于虚拟现实的训练与常规治疗。

方法

在一项多中心、平行组随机对照试验中,至少在中风后 6 个月的患者被分配到实验组(基于虚拟现实的训练)或对照组(在 4 周内接受 16 次 45 分钟的常规治疗)。基于虚拟现实的训练系统实时复制患者的上肢运动,以操纵虚拟物体。在干预前、干预期间和干预后 2 个月的随访中,盲法评估员对患者进行了两次测试,用于测试灵巧性(主要结果:箱式和区块测试)、双手上肢功能(切多克-麦克马斯特上肢活动量表)和主观感知变化(中风影响量表)。

结果

54 名符合条件的患者(70 名筛选)参与了研究(15 名女性,平均年龄 61.3 岁,范围 20-81 岁,中风后时间 3.0±SD 3 年)。22 名患者被分配到实验组,32 名患者被分配到对照组(3 名退出)。实验组和对照组的患者均有所改善:箱式和区块测试平均 21.5±SD 16 基线到平均 24.1±SD 17 随访;切多克-麦克马斯特上肢活动量表平均 66.0±SD 21 基线到平均 70.2±SD 19 随访。意向治疗分析发现组间无差异。

结论

实验组和对照组的患者均显示出相似的效果,大多数改善发生在最初的两周内,并持续到两个月随访期结束。研究人群的运动功能在进入研究时就已经受损(箱式和区块测试平均 21.5±SD 16)。功能受损程度较低(箱式和区块测试范围 18 到 72)的患者对实验组的改善效果更高。这一结果表明,基于虚拟现实的训练可能更适用于此类患者,而不是更严重受损的患者。

试验注册

ClinicalTrials.gov NCT01774669。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9716/6200191/e45e922a760d/pone.0204455.g001.jpg

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