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基于流言蜚语的通信代理群体中离散会合问题的解决方案。

Gossip-based solutions for discrete rendezvous in populations of communicating agents.

作者信息

Hollander Christopher D, Wu Annie S

机构信息

Department of Electrical Engineering and Computer Science, University of Central Florida, Orlando, FL, United States of America.

出版信息

PLoS One. 2014 Nov 14;9(11):e112612. doi: 10.1371/journal.pone.0112612. eCollection 2014.

Abstract

The objective of the rendezvous problem is to construct a method that enables a population of agents to agree on a spatial (and possibly temporal) meeting location. We introduce the buffered gossip algorithm as a general solution to the rendezvous problem in a discrete domain with direct communication between decentralized agents. We compare the performance of the buffered gossip algorithm against the well known uniform gossip algorithm. We believe that a buffered solution is preferable to an unbuffered solution, such as the uniform gossip algorithm, because the use of a buffer allows an agent to use multiple information sources when determining its desired rendezvous point, and that access to multiple information sources may improve agent decision making by reinforcing or contradicting an initial choice. To show that the buffered gossip algorithm is an actual solution for the rendezvous problem, we construct a theoretical proof of convergence and derive the conditions under which the buffered gossip algorithm is guaranteed to produce a consensus on rendezvous location. We use these results to verify that the uniform gossip algorithm also solves the rendezvous problem. We then use a multi-agent simulation to conduct a series of simulation experiments to compare the performance between the buffered and uniform gossip algorithms. Our results suggest that the buffered gossip algorithm can solve the rendezvous problem faster than the uniform gossip algorithm; however, the relative performance between these two solutions depends on the specific constraints of the problem and the parameters of the buffered gossip algorithm.

摘要

会合问题的目标是构建一种方法,使一群智能体能够就一个空间(可能还有时间)上的会合位置达成一致。我们引入缓冲闲聊算法,作为离散域中分散智能体之间直接通信的会合问题的通用解决方案。我们将缓冲闲聊算法的性能与著名的均匀闲聊算法进行比较。我们认为,与均匀闲聊算法等无缓冲解决方案相比,缓冲解决方案更可取,因为使用缓冲区可使智能体在确定其期望的会合点时使用多个信息源,并且访问多个信息源可能通过强化或反驳初始选择来改善智能体的决策。为了表明缓冲闲聊算法是会合问题的实际解决方案,我们构建了收敛的理论证明,并推导出保证缓冲闲聊算法在会合位置上产生共识的条件。我们利用这些结果来验证均匀闲聊算法也能解决会合问题。然后,我们使用多智能体模拟进行一系列模拟实验,以比较缓冲闲聊算法和均匀闲聊算法之间的性能。我们的结果表明,缓冲闲聊算法比均匀闲聊算法能更快地解决会合问题;然而,这两种解决方案之间的相对性能取决于问题的具体约束和缓冲闲聊算法的参数。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1118/4232358/8d9ace62ae72/pone.0112612.g001.jpg

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