Sasaki Makoto, Onishi Kohei, Nakayama Atsushi, Kamata Katsuhiro, Stefanov Dimitar, Yamaguchi Masaki
Annu Int Conf IEEE Eng Med Biol Soc. 2014;2014:3582-5. doi: 10.1109/EMBC.2014.6944397.
In this paper, we introduce a new tongue-training system that can be used for improvement of the tongue's range of motion and muscle strength after dysphagia. The training process is organized in game-like manner. Initially, we analyzed surface electromyography (EMG) signals of the suprahyoid muscles of five subjects during tongue-training motions. This test revealed that four types tongue training motions and a swallowing motion could be classified with 93.5% accuracy. Recognized EMG signals during tongue motions were designed to allow control of a mouse cursor via intentional tongue motions. Results demonstrated that simple PC games could be played by tongue motions, achieving in this way efficient, enjoyable and pleasant tongue training. Using the proposed method, dysphagia patients can choose games that suit their preferences and/or state of mind. It is expected that the proposed system will be an efficient tool for long-term tongue motor training and maintaining patients' motivation.
在本文中,我们介绍了一种新的舌部训练系统,该系统可用于改善吞咽困难后舌头的运动范围和肌肉力量。训练过程以游戏的方式组织。最初,我们分析了五名受试者在舌部训练动作期间舌骨上肌群的表面肌电图(EMG)信号。该测试表明,四种类型的舌部训练动作和一种吞咽动作能够以93.5%的准确率进行分类。在舌部运动期间识别出的EMG信号被设计为允许通过有意识的舌部动作来控制鼠标光标。结果表明,可以通过舌部动作来玩简单的电脑游戏,从而实现高效、有趣且愉悦的舌部训练。使用所提出的方法,吞咽困难患者可以选择适合他们偏好和/或心理状态的游戏。预计所提出的系统将成为长期舌部运动训练和维持患者积极性的有效工具。