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问答游戏教学形式与讲授式讲座

Quiz game teaching format versus didactic lectures.

作者信息

Aljezawi Ma'en, Albashtawy Mohammed

机构信息

Assistant Professor, Faculty of Nursing.

出版信息

Br J Nurs. 2015;24(2):86, 88-92. doi: 10.12968/bjon.2015.24.2.86.

DOI:10.12968/bjon.2015.24.2.86
PMID:25615992
Abstract

BACKGROUND

Lecturing has been traditionally used as the core teaching strategy in university education in all disciplines. However, new research in education suggests that other formats such as game teaching could be more effective.

AIM

To compare students' performance, satisfaction and retention of knowledge between a Jeopardy!-style game format and a didactic lecture format in teaching the subject of models for organising patient care to fourth-year nursing students.

METHODS

A parallel-group randomised controlled trial was conducted. Participants were fourth-year nursing students who registered in the second semester of 2012-2013 and enrolled in the Nursing Management and Ethics in Nursing Course in the Community Health Department.

RESULTS

66 students completed the study (34 in the quiz game group and 32 in the lecture group). Pre-test results showed no significant difference between the two groups in their achievement scores. However, in the immediate achievement post-test and the retention test the students in the quiz group scored significantly better than those in the lecture group. A satisfaction questionnaire showed that the game format was well liked and accepted by students as a more satisfying teaching method.

CONCLUSION

This study is the first of its kind in Jordan to explore the effectiveness of this particular game format versus the lecture format. RESULTS suggest that the game format was well liked and accepted by students as a more satisfying teaching method. Additionally, it appeared to be a better method of education as it promoted greater information retention.

摘要

背景

传统上,讲授一直是所有学科大学教育的核心教学策略。然而,新的教育研究表明,其他形式如游戏教学可能更有效。

目的

比较以《危险边缘》风格的游戏形式和讲授形式向四年级护理专业学生教授患者护理组织模型这一主题时,学生的表现、满意度和知识保留情况。

方法

进行了一项平行组随机对照试验。参与者是在2012 - 2013年第二学期注册并参加社区卫生部门护理管理与护理伦理课程的四年级护理专业学生。

结果

66名学生完成了研究(问答游戏组34名,讲授组32名)。预测试结果显示两组在成绩得分上无显著差异。然而,在即时成绩后测和保留测试中,问答游戏组的学生得分显著高于讲授组。一份满意度调查问卷显示,游戏形式作为一种更令人满意的教学方法受到学生的喜爱和接受。

结论

本研究是约旦首个探索这种特定游戏形式与讲授形式有效性的同类研究。结果表明,游戏形式作为一种更令人满意的教学方法受到学生的喜爱和接受。此外,它似乎是一种更好的教育方法,因为它促进了更多信息的保留。

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