Mettler Bérénice, Kong Zhaodan, Li Bin, Andersh Jonathan
Interactive Guidance and Control Lab, Department of Aerospace Engineering and Mechanics, University of Minnesota Minneapolis, MN, USA.
Department of Mechanical Engineering, Boston University Boston, MA, USA.
Front Neurosci. 2015 Jan 13;8:439. doi: 10.3389/fnins.2014.00439. eCollection 2014.
Modeling agile and versatile spatial behavior remains a challenging task, due to the intricate coupling of planning, control, and perceptual processes. Previous results have shown that humans plan and organize their guidance behavior by exploiting patterns in the interactions between agent or organism and the environment. These patterns, described under the concept of Interaction Patterns (IPs), capture invariants arising from equivalences and symmetries in the interaction with the environment, as well as effects arising from intrinsic properties of human control and guidance processes, such as perceptual guidance mechanisms. The paper takes a systems' perspective, considering the IP as a unit of organization, and builds on its properties to present a hierarchical model that delineates the planning, control, and perceptual processes and their integration. The model's planning process is further elaborated by showing that the IP can be abstracted, using spatial time-to-go functions. The perceptual processes are elaborated from the hierarchical model. The paper provides experimental support for the model's ability to predict the spatial organization of behavior and the perceptual processes.
由于规划、控制和感知过程的复杂耦合,对灵活多变的空间行为进行建模仍然是一项具有挑战性的任务。先前的研究结果表明,人类通过利用主体或生物体与环境之间相互作用的模式来规划和组织其引导行为。这些模式在交互模式(IPs)的概念下进行描述,捕捉了与环境交互中由等价性和对称性产生的不变性,以及人类控制和引导过程的内在属性所产生的影响,如感知引导机制。本文从系统的角度出发,将IP视为一个组织单元,并基于其属性构建了一个层次模型,该模型描绘了规划、控制和感知过程及其整合。通过展示IP可以使用空间剩余时间函数进行抽象,进一步阐述了模型的规划过程。从层次模型出发阐述了感知过程。本文为该模型预测行为的空间组织和感知过程的能力提供了实验支持。