Franz Jason R, Francis Carrie A, Allen Matthew S, O'Connor Shawn M, Thelen Darryl G
Dept. of Mechanical Engineering, University of Wisconsin-Madison, Madison, WI, USA.
Dept. of Biomedical Engineering, University of Wisconsin-Madison, Madison, WI, USA.
Hum Mov Sci. 2015 Apr;40:381-92. doi: 10.1016/j.humov.2015.01.012. Epub 2015 Feb 14.
We implemented a virtual reality system to quantify differences in the use of visual feedback to maintain balance during walking between healthy young (n=12, mean age: 24 years) and healthy old (n=11, 71 years) adults. Subjects walked on a treadmill while watching a speed-matched, virtual hallway with and without mediolateral visual perturbations. A motion capture system tracked center of mass (CoM) motion and foot kinematics. Spectral analysis, detrended fluctuation analysis, and local divergence exponents quantified old and young adults' dynamic response to visual perturbations. Old and young adults walked normally with comparable CoM spectral characteristics, lateral step placement temporal persistence, and local divergence exponents. Perturbed visual flow induced significantly larger changes in mediolateral CoM motion in old vs. young adults. Moreover, visual perturbations disrupted the control of lateral step placement and compromised local dynamic stability more significantly in old than young adults. Advanced age induces a greater reliance on visual feedback to maintain balance during waking, an effect that may compensate for degradations in somatosensation. Our findings are relevant to the early diagnosis of sensory-induced balance impairments and also point to the potential use of virtual reality to evaluate sensory rehabilitation and balance training programs for old adults.
我们实施了一个虚拟现实系统,以量化健康年轻人(n = 12,平均年龄:24岁)和健康老年人(n = 11,71岁)在行走过程中利用视觉反馈维持平衡方面的差异。受试者在跑步机上行走,同时观看一个速度匹配的虚拟走廊,该虚拟走廊有或没有内外侧视觉干扰。一个动作捕捉系统跟踪质心(CoM)运动和足部运动学。频谱分析、去趋势波动分析和局部分散指数量化了老年人和年轻人对视觉干扰的动态反应。老年人和年轻人行走正常,具有可比的CoM频谱特征、侧向步幅放置时间持续性和局部分散指数。与年轻人相比,受干扰的视觉流在老年人的内外侧CoM运动中引起的变化明显更大。此外,视觉干扰对老年人侧向步幅放置控制的干扰更大,并且比年轻人更显著地损害了局部动态稳定性。高龄导致在行走过程中对视觉反馈的更大依赖,这种效应可能补偿本体感觉的退化。我们的研究结果与感觉诱发平衡障碍的早期诊断相关,也指出了虚拟现实在评估老年人感觉康复和平衡训练计划方面的潜在用途。