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在胜者和败者效应下对优势等级制度进行建模。

Modelling Dominance Hierarchies Under Winner and Loser Effects.

作者信息

Kura Klodeta, Broom Mark, Kandler Anne

机构信息

Department of Mathematics, City University London, Northampton Square, London, EC1V 0HB, UK,

出版信息

Bull Math Biol. 2015 Jun;77(6):927-52. doi: 10.1007/s11538-015-0070-z. Epub 2015 Mar 5.

Abstract

Animals that live in groups commonly form themselves into dominance hierarchies which are used to allocate important resources such as access to mating opportunities and food. In this paper, we develop a model of dominance hierarchy formation based upon the concept of winner and loser effects using a simulation-based model and consider the linearity of our hierarchy using existing and new statistical measures. Two models are analysed: when each individual in a group does not know the real ability of their opponents to win a fight and when they can estimate their opponents' ability every time they fight. This estimation may be accurate or fall within an error bound. For both models, we investigate if we can achieve hierarchy linearity, and if so, when it is established. We are particularly interested in the question of how many fights are necessary to establish a dominance hierarchy.

摘要

群居动物通常会形成等级制度,用于分配重要资源,如交配机会和食物。在本文中,我们基于赢家和输家效应的概念,使用基于模拟的模型开发了一个等级制度形成模型,并使用现有的和新的统计方法来考虑等级制度的线性。我们分析了两个模型:一个是群体中的每个个体不知道对手赢得战斗的实际能力,另一个是他们每次战斗时都能估计对手的能力。这种估计可能是准确的,也可能在误差范围内。对于这两个模型,我们研究是否可以实现等级制度的线性,如果可以,何时建立。我们特别感兴趣的问题是,建立一个等级制度需要进行多少次战斗。

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