Dugatkin Lee Alan, Earley Ryan L
Department of Biology, University of Louisville, Louisville, KY 40208, USA.
Proc Biol Sci. 2004 Jul 22;271(1547):1537-40. doi: 10.1098/rspb.2004.2777.
Winner and loser effects are defined as an increased probability of winning an aggressive interaction at time T, based on victories at time T-1, T-2, etc., and an increased probability of losing at time T, based on losses at time T-1, T-2, etc., respectively. Prior theoretical work on dominance hierarchy formation has demonstrated that when players are not capable of individual recognition, loser effects always produce a clear top-ranked (alpha) individual, but all other ranks in a group remain unclear; whereas winner effects always produce strict linear hierarchies in which the rank of each individual is clear. Paradoxically, however, when individual recognition--a phenomenon long thought to stabilize hierarchies--is possible, winner and loser effects have no impact on the probability of forming strict linear hierarchies.
在时间T赢得攻击性互动的概率增加,这是基于在时间T - 1、T - 2等的胜利;以及在时间T输掉的概率增加,这是基于在时间T - 1、T - 2等的失败。先前关于优势等级形成的理论研究表明,当参与者无法进行个体识别时,败者效应总是会产生一个明确的顶级(阿尔法)个体,但群体中的所有其他等级仍不明确;而胜者效应总是会产生严格的线性等级制度,并明确每个个体的等级。然而,矛盾的是,当个体识别(一种长期以来被认为能稳定等级制度的现象)成为可能时,胜者效应和败者效应不会对形成严格线性等级制度的概率产生影响。