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虚拟康复的跟踪系统:客观性能与主观体验。一个实际场景。

Tracking systems for virtual rehabilitation: objective performance vs. subjective experience. A practical scenario.

作者信息

Lloréns Roberto, Noé Enrique, Naranjo Valery, Borrego Adrián, Latorre Jorge, Alcañiz Mariano

机构信息

Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano, Universitat Politècnica de València, Camino de Vera s/n, 46022 Valencia, Spain.

Servicio de Neurorrehabilitación y Daño Cerebral de los Hospitales NISA, Fundación Hospitales NISA, 46022 Valencia, Spain.

出版信息

Sensors (Basel). 2015 Mar 19;15(3):6586-606. doi: 10.3390/s150306586.

Abstract

Motion tracking systems are commonly used in virtual reality-based interventions to detect movements in the real world and transfer them to the virtual environment. There are different tracking solutions based on different physical principles, which mainly define their performance parameters. However, special requirements have to be considered for rehabilitation purposes. This paper studies and compares the accuracy and jitter of three tracking solutions (optical, electromagnetic, and skeleton tracking) in a practical scenario and analyzes the subjective perceptions of 19 healthy subjects, 22 stroke survivors, and 14 physical therapists. The optical tracking system provided the best accuracy (1.074 ± 0.417 cm) while the electromagnetic device provided the most inaccurate results (11.027 ± 2.364 cm). However, this tracking solution provided the best jitter values (0.324 ± 0.093 cm), in contrast to the skeleton tracking, which had the worst results (1.522 ± 0.858 cm). Healthy individuals and professionals preferred the skeleton tracking solution rather than the optical and electromagnetic solution (in that order). Individuals with stroke chose the optical solution over the other options. Our results show that subjective perceptions and preferences are far from being constant among different populations, thus suggesting that these considerations, together with the performance parameters, should be also taken into account when designing a rehabilitation system.

摘要

运动跟踪系统常用于基于虚拟现实的干预措施中,以检测现实世界中的运动并将其传输到虚拟环境中。基于不同物理原理有不同的跟踪解决方案,这些原理主要决定了它们的性能参数。然而,出于康复目的,必须考虑特殊要求。本文在实际场景中研究并比较了三种跟踪解决方案(光学跟踪、电磁跟踪和骨骼跟踪)的准确性和抖动情况,并分析了19名健康受试者、22名中风幸存者和14名物理治疗师的主观感受。光学跟踪系统提供了最佳的准确性(1.074±0.417厘米),而电磁设备提供的结果最不准确(11.027±2.364厘米)。然而,与骨骼跟踪相比,这种跟踪解决方案提供了最佳的抖动值(0.324±0.093厘米),骨骼跟踪的结果最差(1.522±0.858厘米)。健康个体和专业人员更喜欢骨骼跟踪解决方案,而不是光学和电磁解决方案(按此顺序)。中风患者选择光学解决方案而不是其他选项。我们的结果表明,不同人群的主观感受和偏好差异很大,因此表明在设计康复系统时,除了性能参数外,还应考虑这些因素。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7d05/4435107/5449a3417448/sensors-15-06586-g001.jpg

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