Huber Meghan E, Sternad Dagmar
Department of Bioengineering, Northeastern University, 360 Huntington Avenue, 134 Mugar Life Sciences Building, Boston, MA, 02115, USA,
Exp Brain Res. 2015 Jun;233(6):1783-99. doi: 10.1007/s00221-015-4251-7. Epub 2015 Mar 28.
Feedback about error or reward is regarded essential for aiding learners to acquire a perceptual-motor skill. Yet, when a task has redundancy and the mapping between execution and performance outcome is unknown, simple error feedback does not suffice in guiding the learner toward the optimal solutions. The present study developed and tested a new means of implicitly guiding learners to acquire a perceptual-motor skill, rhythmically bouncing a ball on a racket. Due to its rhythmic nature, this task affords dynamically stable solutions that are robust to small errors and noise, a strategy that is independent from actively correcting error. Based on the task model implemented in a virtual environment, a time-shift manipulation was designed to shift the range of ball-racket contacts that achieved dynamically stable solutions. In two experiments, subjects practiced with this manipulation that guided them to impact the ball with more negative racket accelerations, the indicator for the strategy with dynamic stability. Subjects who practiced under normal conditions took longer time to acquire this strategy, although error measures were identical between the control and experimental groups. Unlike in many other haptic guidance or adaptation studies, the experimental groups not only learned, but also maintained the stable solution after the manipulation was removed. These results are a first demonstration that more subtle ways to guide the learner to better performance are needed especially in tasks with redundancy, where error feedback may not be sufficient.
关于错误或奖励的反馈被认为对于帮助学习者掌握感知运动技能至关重要。然而,当一项任务具有冗余性且执行与表现结果之间的映射未知时,简单的错误反馈不足以引导学习者找到最优解决方案。本研究开发并测试了一种隐式引导学习者掌握感知运动技能的新方法,即有节奏地用球拍击球。由于其节奏特性,这项任务提供了动态稳定的解决方案,这些方案对小错误和噪声具有鲁棒性,这是一种独立于主动纠正错误的策略。基于在虚拟环境中实现的任务模型,设计了一种时间偏移操作,以改变实现动态稳定解决方案的球拍与球接触的范围。在两项实验中,受试者通过这种操作进行练习,该操作引导他们以更大的负球拍加速度击球,这是具有动态稳定性策略的指标。在正常条件下练习的受试者需要更长时间来掌握这种策略,尽管对照组和实验组的错误测量结果相同。与许多其他触觉引导或适应研究不同,实验组不仅学会了,而且在移除操作后还保持了稳定的解决方案。这些结果首次证明,尤其在具有冗余性的任务中,错误反馈可能不足,需要更微妙的方法来引导学习者获得更好的表现。