Department of Electrical Engineering and Computer Science, Montefiore Institute, Université de Liège, Liège, Belgium.
J Neurophysiol. 2010 May;103(5):2482-93. doi: 10.1152/jn.00600.2009. Epub 2010 Feb 3.
Rhythmically bouncing a ball with a racket is a hybrid task that combines continuous rhythmic actuation of the racket with the control of discrete impact events between racket and ball. This study presents experimental data and a two-layered modeling framework that explicitly addresses the hybrid nature of control: a first discrete layer calculates the state to reach at impact and the second continuous layer smoothly drives the racket to this desired state, based on optimality principles. The testbed for this hybrid model is task performance at a range of increasingly slower tempos. When slowing the rhythm of the bouncing actions, the continuous cycles become separated into a sequence of discrete movements interspersed by dwell times and directed to achieve the desired impact. Analyses of human performance show increasing variability of performance measures with slower tempi, associated with a change in racket trajectories from approximately sinusoidal to less symmetrical velocity profiles. Matching results of model simulations give support to a hybrid control model based on optimality, and therefore suggest that optimality principles are applicable to the sensorimotor control of complex movements such as ball bouncing.
用球拍有节奏地弹球是一项混合任务,它将球拍的连续节奏驱动与球拍和球之间的离散撞击事件的控制结合在一起。本研究提出了实验数据和一个两层建模框架,该框架明确解决了控制的混合性质:第一层是离散层,计算撞击时的到达状态,第二层是连续层,根据最优原则,将球拍平滑地驱动到这个期望状态。该混合模型的试验台是在一系列越来越慢的节奏下的任务性能。当减缓弹球动作的节奏时,连续周期会被分解为离散运动的序列,离散运动之间穿插着停留时间,并被引导以实现期望的撞击。对人类表现的分析表明,随着节奏变慢,性能指标的可变性增加,与球拍轨迹从近似正弦变为不太对称的速度曲线相关联。模型模拟的匹配结果为基于最优性的混合控制模型提供了支持,因此表明最优性原则适用于球弹等复杂运动的感觉运动控制。