Hasegawa Tatsuhito, Koshino Makoto, Ban Hiromi
Graduate School of Natural Science and Technology, Kanazawa University, Kakumamachi, Kanazawa, Ishikawa Japan.
Department of Electronics and Information Engineering, Ishikawa National College of Technology, Kitachujo, Tsubatamachi, Ishikawa Japan.
Springerplus. 2015 Feb 27;4:99. doi: 10.1186/s40064-015-0792-2. eCollection 2015.
In English vocabulary learning, continuation is an important factor; however, many learners are not good at continuing learning because they tend to prefer amusement or rest. Our proposed system is targeting learners who are eager to learn but are not able to continue learning for various reasons. We especially focused on English vocabulary learning, and described an approach for learners who have difficulty with continuing learning. Our developed application aggressively supports the learners' sustainable motivation by gamification techniques and an efficient difficulty setting method.
在英语词汇学习中,持续性是一个重要因素;然而,许多学习者不擅长持续学习,因为他们往往更喜欢娱乐或休息。我们提出的系统针对的是那些渴望学习但由于各种原因无法持续学习的学习者。我们特别关注英语词汇学习,并描述了一种针对在持续学习方面有困难的学习者的方法。我们开发的应用程序通过游戏化技术和高效的难度设置方法积极支持学习者的可持续学习动机。