C. Rutledge is assistant professor, Department of Pediatrics, Division of Pediatric Critical Care, University of Alabama School of Medicine, and codirector, Children's of Alabama Pediatric Simulation Center, Birmingham, Alabama. C.M. Walsh is assistant professor, Department of Paediatrics, University of Toronto Faculty of Medicine, staff gastroenterologist, Division of Gastroenterology, Hepatology and Nutrition, Hospital for Sick Children, and cross-appointed scientist, Wilson Centre for Research in Education, Toronto, Ontario, Canada. N. Swinger is assistant professor, Department of Pediatrics, Riley Children's Hospital, Indianapolis, Indiana. M. Auerbach is associate professor, Department of Pediatrics and Emergency Medicine, director of pediatric simulation, Yale Center for Medical Simulation, and associate pediatric trauma medical director, Yale University School of Medicine, New Haven, Connecticut. D. Castro is assistant professor, Department of Pediatrics, Section of Critical Care Medicine, Baylor College of Medicine, Houston, Texas. M. Dewan is assistant professor, Department of Pediatrics, Cincinnati Children's Hospital Medical Center, Cincinnati, Ohio. M. Khattab is assistant professor, Department of Pediatrics, Baylor College of Medicine, Houston, Texas. A. Rake is clinical assistant professor, Department of Pediatrics, Keck School of Medicine of the University of Southern California, and medical director, Children's Hospital Los Angeles Simulation Center and Las Madrinas Pediatric Simulation Research Laboratory, Los Angeles, California. I. Harwayne-Gidansky is assistant professor of clinical pediatrics, Stony Brook Children's Hospital, Stony Brook, New York. T.T. Raymond is professor, Department of Pediatrics, Division of Cardiac Critical Care, Medical City Children's Hospital, Dallas, Texas. T. Maa is assistant clinical professor, Department of Pediatrics, Ohio State University College of Medicine, and medical director, In Situ Simulation Program, Nationwide Children's Hospital, Columbus, Ohio. T.P. Chang is associate professor of clinical pediatrics, Keck School of Medicine of the University of Southern California and Children's Hospital Los Angeles, Los Angeles, California.
Acad Med. 2018 Jul;93(7):1014-1020. doi: 10.1097/ACM.0000000000002183.
Gamification involves the application of game design elements to traditionally nongame contexts. It is increasingly being used as an adjunct to traditional teaching strategies in medical education to engage the millennial learner and enhance adult learning. The extant literature has focused on determining whether the implementation of gamification results in better learning outcomes, leading to a dearth of research examining its theoretical underpinnings within the medical education context. The authors define gamification, explore how gamification works within the medical education context using self-determination theory as an explanatory mechanism for enhanced engagement and motivation, and discuss common roadblocks and challenges to implementing gamification.Although previous gamification research has largely focused on determining whether implementation of gamification in medical education leads to better learning outcomes, the authors recommend that future research should explore how and under what conditions gamification is likely to be effective. Selective, purposeful gamification that aligns with learning goals has the potential to increase learner motivation and engagement and, ultimately, learning. In line with self-determination theory, game design elements can be used to enhance learners' feelings of relatedness, autonomy, and competence to foster learners' intrinsic motivation. Poorly applied game design elements, however, may undermine these basic psychological needs by the overjustification effect or through negative effects of competition. Educators must, therefore, clearly understand the benefits and pitfalls of gamification in curricular design, take a thoughtful approach when integrating game design elements, and consider the types of learners and overarching learning objectives.
游戏化涉及将游戏设计元素应用于传统的非游戏情境中。它越来越多地被用作医学教育中传统教学策略的辅助手段,以吸引千禧一代学习者并增强成人学习效果。现有文献主要集中在确定游戏化的实施是否会带来更好的学习成果,导致缺乏对其在医学教育背景下的理论基础的研究。作者定义了游戏化,探讨了游戏化在医学教育背景下如何运作,使用自我决定理论作为增强参与度和动机的解释机制,并讨论了在实施游戏化过程中常见的障碍和挑战。尽管之前的游戏化研究主要集中在确定游戏化在医学教育中的实施是否会导致更好的学习成果,但作者建议未来的研究应该探索游戏化在什么情况下以及如何可能有效。有选择性和有针对性的与学习目标一致的游戏化有可能提高学习者的动机和参与度,并最终提高学习效果。符合自我决定理论,游戏设计元素可用于增强学习者的关联性、自主性和能力感,从而培养学习者的内在动机。然而,不当应用的游戏设计元素可能会通过过度合理化效应或竞争的负面影响破坏这些基本的心理需求。因此,教育工作者必须在课程设计中清楚地了解游戏化的好处和陷阱,在整合游戏设计元素时采取深思熟虑的方法,并考虑学习者的类型和总体学习目标。