Atkin Andrew J, Corder Kirsten, Goodyer Ian, Bamber Diane, Ekelund Ulf, Brage Soren, Dunn Valerie, van Sluijs Esther M F
MRC Epidemiology Unit & UKCRC Centre for Diet and Activity Research (CEDAR), University of Cambridge School of Clinical Medicine, Cambridge Biomedical Campus, Box 285, Cambridge, CB2 0QQ, UK.
Developmental Psychiatry Section, Department of Psychiatry, University of Cambridge, Cambridge, UK.
Int J Behav Nutr Phys Act. 2015 Feb 21;12:23. doi: 10.1186/s12966-015-0180-x.
This study examined the association of adolescent-reported family functioning and friendship quality with objectively-measured moderate to vigorous physical activity (MVPA), sedentary time, and self-reported sedentary behaviours.
Data are from the ROOTS study. MVPA and sedentary time were assessed using combined movement and heart rate sensing. Time spent TV viewing, using the internet, playing video games, doing homework and reading for pleasure was self-reported. Data on objectively-measured and self-reported outcomes for weekdays was available for 738 (age 14.5y, 55.7% female) and 800 (56.3% female) participants, respectively. Adolescents perceived family functioning and friendship quality (Two subscales: 'Good friendship qualities', 'Friendship difficulties') was assessed by questionnaire. Analyses were conducted using multi-level linear or logistic regression.
Adolescents reporting better family functioning accumulated more MVPA on weekdays (beta; 95% confidence interval: 0.57; 0.17,0.98). Higher scores on the good friendship qualities subscale was associated with greater MVPA throughout the week (weekdays: 1.13; 0.62,1.65, weekend: 0.56; 0.09,1.02) and lower sedentary time on weekdays (-10.34; -17.03,-3.66). Boys from better functioning families were less likely to report playing video games at the weekend (OR; 95% confidence interval: 0.73; 0.57,0.93) or reading for pleasure (weekday: 0.73; 0.56,0.96 weekend: 0.75; 0.58,0.96). Boys who attained higher scores on the good friendship qualities scale were less likely to play video games at the weekend (0.61; 0.44,0.86) or report high homework on weekdays (0.54; 0.31,0.94). A higher score for good friendship qualities was associated with lower odds of girls playing video games during the week (0.76; 0.58,1.00) or reading for pleasure at the weekend (0.61; 0.42,0.88). Girls that reported fewer friendship difficulties had lower odds of high TV viewing (0.76; 0.62,0.93) or playing video games (0.71; 0.52,0.97) at the weekend, and lower odds of reading for pleasure (0.63; 0.49,0.81) or reporting high homework on weekdays (0.70; 0.52,0.95).
Family functioning and friendship quality exhibit a complex pattern of association with physical activity and sedentary behaviour that varies by sex and day of the week. Findings highlight the potential value of targeting interpersonal aspects of the family and friendships as an adjunct to behaviour change interventions.
本研究探讨了青少年报告的家庭功能和友谊质量与客观测量的中度至剧烈身体活动(MVPA)、久坐时间以及自我报告的久坐行为之间的关联。
数据来自ROOTS研究。MVPA和久坐时间通过运动和心率传感相结合的方式进行评估。看电视、使用互联网、玩电子游戏、做作业和休闲阅读的时间通过自我报告获得。分别有738名(年龄14.5岁,55.7%为女性)和800名(56.3%为女性)参与者提供了工作日客观测量和自我报告结果的数据。通过问卷评估青少年感知的家庭功能和友谊质量(两个子量表:“良好的友谊品质”、“友谊困难”)。使用多层次线性或逻辑回归进行分析。
报告家庭功能较好的青少年在工作日积累了更多的MVPA(β;95%置信区间:0.57;0.17,0.98)。“良好的友谊品质”子量表得分较高与一周内更高的MVPA相关(工作日:1.13;0.62,1.65,周末:0.56;0.09,1.02),且工作日久坐时间较短(-10.34;-17.03,-3.66)。来自功能较好家庭的男孩在周末玩电子游戏(OR;95%置信区间:0.73;0.57,0.93)或休闲阅读(工作日:0.73;0.56,0.96,周末:0.75;0.5,0.96)的可能性较小。在“良好的友谊品质”量表上得分较高的男孩在周末玩电子游戏(0.61;0.44,0.86)或在工作日报告作业量高(0.54;0.31,0.94)的可能性较小。“良好的友谊品质”得分较高与女孩在一周内玩电子游戏(0.76;0.58,1.00)或在周末休闲阅读(0.61;0.42,0.88)的可能性较低相关。报告友谊困难较少的女孩在周末长时间看电视(0.76;0.62,0.93)或玩电子游戏(0.71;0.52,0.97)的可能性较低,在周末休闲阅读(0.63;0.49,0.81)或在工作日报告作业量高(0.70;0.52,0.95)的可能性较低。
家庭功能和友谊质量与身体活动和久坐行为呈现出复杂的关联模式,且因性别和一周中的日期而异。研究结果突出了将家庭和友谊的人际方面作为行为改变干预辅助手段的潜在价值。