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青少年屏幕行为的昼夜模式和社会环境:千禧年队列研究的横断面分析。

The diurnal pattern and social context of screen behaviours in adolescents: a cross-sectional analysis of the Millennium Cohort Study.

机构信息

School of Health Sciences, Faculty of Medicine and Health Sciences, University of East Anglia, Norwich Research Park, Norwich, NR4 7TJ, UK.

Norwich Medical School, Faculty of Medicine and Health Sciences, University of East Anglia, Norwich Research Park, Norwich, NR4 7TJ, UK.

出版信息

BMC Public Health. 2022 Jun 7;22(1):1143. doi: 10.1186/s12889-022-13552-8.

Abstract

BACKGROUND

Screen behaviours are highly prevalent in young people and excessive screen use may pose a risk to physical and mental health. Understanding the timing and social settings in which young people accumulate screen time may help to inform the design of interventions to limit screen use. This study aimed to describe diurnal patterns in adolescents' screen-based behaviours and examine the association of social context with these behaviours on weekdays and weekend days.

METHODS

Time use diary data are from the sixth wave (2015/2016) of the Millennium Cohort Study, conducted when participants were aged 14 years. Outcome variables were electronic games/Apps, TV-viewing, phone calls and emails/texts, visiting social networking sites and internet browsing. Social context was categorised as alone only, parents only, friends only, siblings only, parents and siblings only. Multilevel multivariable logistic regression was used to examine the association between social contexts and screen activities.

RESULTS

Time spent in TV-viewing was greatest in the evening with a peak of 20 min in every hour between 20:00 and 22:00 in both sexes on weekdays/weekend days. Time spent using electronic games/Apps for boys and social network sites for girls was greatest in the afternoon/evening on weekdays and early afternoon/late evening on weekend days. Screen activities were mainly undertaken alone, except for TV-viewing. Compared to being alone, being with family members was associated with (Odds Ratio (95% Confidence Interval)) more time in TV-viewing in both boys and girls throughout the week (Weekdays: Boys, 2.84 (2.59, 3.11); Girls, 2.25 (2.09, 2.43); Weekend days: Boys, 4.40 (4.16, 4.67); Girls, 5.02 (4.77, 5.27)). Being with friends was associated with more time using electronic games on weekend days in both sexes (Boys, 3.31 (3.12, 3.51); Girls, 3.13 (2.67, 3.67)).

CONCLUSIONS

Reductions in screen behaviours may be targeted throughout the day but should be sensitive to differing context. Family members, friends, and adolescent themselves may be important target groups in behaviour change interventions. Future research to address the complex interplay between social context, content and quality of screen behaviours will aid the design of behaviour change interventions.

摘要

背景

屏幕行为在年轻人中非常普遍,过度使用屏幕可能会对身心健康造成风险。了解年轻人积累屏幕时间的时间和社交环境,有助于为限制屏幕使用的干预措施提供信息。本研究旨在描述青少年基于屏幕的行为的昼夜模式,并研究社交环境与工作日和周末的这些行为之间的关联。

方法

时间使用日记数据来自千禧年队列研究的第六波(2015/2016 年),参与者年龄为 14 岁。结果变量为电子游戏/应用程序、电视观看、电话和电子邮件/短信、访问社交网站和上网浏览。社交环境分为仅独处、仅父母、仅朋友、仅兄弟姐妹、父母和兄弟姐妹。使用多水平多变量逻辑回归来检查社交环境与屏幕活动之间的关联。

结果

在工作日/周末,晚上看电视的时间最长,男女在晚上 20:00 到 22:00 之间每小时有 20 分钟的高峰时间。男孩使用电子游戏/应用程序和女孩使用社交网站的时间在工作日的下午/晚上和周末的下午/晚上最大。屏幕活动主要是独自进行的,除了看电视。与独处相比,与家庭成员在一起与男孩和女孩在一周内更多的电视观看时间有关(工作日:男孩,2.84(2.59,3.11);女孩,2.25(2.09,2.43);周末:男孩,4.40(4.16,4.67);女孩,5.02(4.77,5.27))。与朋友在一起与男孩和女孩在周末更多时间使用电子游戏有关(男孩,3.31(3.12,3.51);女孩,3.13(2.67,3.67))。

结论

可以全天针对减少屏幕行为,但应注意不同的情况。家庭成员、朋友和青少年本身可能是行为改变干预措施的重要目标群体。未来研究解决社交环境、内容和屏幕行为质量之间的复杂相互作用,将有助于设计行为改变干预措施。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/eccd/9175381/191625c98ecd/12889_2022_13552_Fig1_HTML.jpg

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