Lawson Glyn, Salanitri Davide, Waterfield Brian
Human Factors Research Group, Faculty of Engineering, The University of Nottingham, NG7 2RD United Kingdom.
Human Factors Research Group, Faculty of Engineering, The University of Nottingham, NG7 2RD United Kingdom.
Appl Ergon. 2016 Mar;53 Pt B:323-30. doi: 10.1016/j.apergo.2015.06.024. Epub 2015 Jul 8.
Virtual Reality (VR) can reduce time and costs, and lead to increases in quality, in the development of a product. Given the pressure on car companies to reduce time-to-market and to continually improve quality, the automotive industry has championed the use of VR across a number of applications, including design, manufacturing, and training. This paper describes interviews with 11 engineers and employees of allied disciplines from an automotive manufacturer about their current physical and virtual properties and processes. The results guided a review of research findings and scientific advances from the academic literature, which formed the basis of recommendations for future developments of VR technologies and applications. These include: develop a greater range of virtual contexts; use multi-sensory simulation; address perceived differences between virtual and real cars; improve motion capture capabilities; implement networked 3D technology; and use VR for market research.
虚拟现实(VR)在产品开发过程中能够减少时间和成本,并提高质量。鉴于汽车公司面临缩短上市时间和持续提升质量的压力,汽车行业大力支持在包括设计、制造和培训在内的多个应用领域使用VR。本文描述了对一家汽车制造商的11名工程师及相关学科员工就其当前的物理和虚拟特性及流程进行的访谈。研究结果促成了对学术文献中研究发现和科学进展的回顾,这些回顾构成了VR技术及应用未来发展建议的基础。这些建议包括:开发更广泛的虚拟环境;采用多感官模拟;解决虚拟汽车和真实汽车之间的感知差异;提升动作捕捉能力;应用网络3D技术;以及将VR用于市场研究。