1 Baylor College of Medicine , Houston, Texas; and Editor, Games for Health Journal: Research, Development, and Clinical Applications.
2 University of California , Santa Barbara, California.
Games Health J. 2013 Aug;2(4):194-204. doi: 10.1089/g4h.2013.0617.
Game mechanics have been identified as "methods invoked by agents for interacting with the game world."(1) They are elements of game play that provide a primary source of interactivity and structure how videogames proceed. Many kinds of game mechanics have been generated. Some provide fun or enjoyment, others may provide excitement or even suspense (i.e., emotional aspects of game play), whereas some are guided by principles of behavior change theory. Game mechanics that succeed in off-the-shelf entertainment videogames, however, may not work in serious games, such as games for health (G4H). Although game mechanics are key to a serious videogame's success, maintaining a balance between the serious intent of the game while keeping it fun, there has been little attention to game mechanics in the academic G4H literature. Several eminent games for health developers (academics and nonacademics) were asked to share their experiences in regard to game mechanics in the serious videogames they have developed.
游戏机制被定义为“游戏代理与游戏世界交互时调用的方法”。(1)它们是游戏玩法的要素,提供了主要的交互性,并构建了视频游戏的进行方式。已经产生了许多种游戏机制。有些提供乐趣或享受,有些可能提供兴奋甚至悬念(即游戏玩法的情感方面),而有些则遵循行为改变理论的原则。然而,在现成的娱乐视频游戏中成功的游戏机制,在严肃游戏中可能不起作用,例如用于健康的游戏(G4H)。尽管游戏机制是严肃视频游戏成功的关键,但在保持游戏趣味性的同时,还要保持游戏的严肃性,然而在学术 G4H 文献中,对游戏机制的关注很少。几位著名的健康游戏开发者(学者和非学者)被要求分享他们在自己开发的严肃视频游戏中关于游戏机制的经验。