Kelley Christina, Wilcox Lauren, Ng Wendy, Schiffer Jade, Hammer Jessica
School of Interactive Computing, Georgia Institute of Technology.
HCI Institute / ETC, Carnegie Mellon University.
DIS (Des Interact Syst Conf). 2017 Jun;2017:69-81. doi: 10.1145/3064663.3064721.
Games for health (G4H) aim to improve health outcomes and encourage behavior change. While existing theoretical frameworks describe features of both games and health interventions, there has been limited systematic investigation into how disciplinary and interdisciplinary stakeholders understand design features in G4H. We recruited 18 experts from the fields of game design, behavioral health, and games for health, and prompted them with 16 sample games. Applying methods including open card sorting and triading, we elicited themes and features (e.g., real-world interaction, game mechanics) around G4H. We found evidence of conceptual differences suggesting that a G4H perspective is not simply the sum of game and health perspectives. At the same time, we found evidence of convergence in stakeholder views, including areas where game experts provided insights about health and vice versa. We discuss how this work can be applied to provide conceptual tools, improve the G4H design process, and guide approaches to encoding G4H-related data for large-scale empirical analysis.
健康游戏(G4H)旨在改善健康状况并鼓励行为改变。虽然现有的理论框架描述了游戏和健康干预的特征,但对于学科和跨学科利益相关者如何理解G4H中的设计特征,系统的调查还很有限。我们从游戏设计、行为健康和健康游戏领域招募了18位专家,并向他们展示了16个示例游戏。应用包括开放式卡片分类和三元分类在内的方法,我们引出了围绕G4H的主题和特征(例如,现实世界互动、游戏机制)。我们发现了概念差异的证据,表明G4H视角不仅仅是游戏视角和健康视角的简单相加。同时,我们也发现了利益相关者观点趋同的证据,包括游戏专家提供健康相关见解以及健康专家提供游戏相关见解的领域。我们讨论了这项工作如何应用于提供概念工具、改进G4H设计过程,以及指导为大规模实证分析对G4H相关数据进行编码的方法。