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开发促进健康行为改变的游戏:入门指南。

Developing Games for Health Behavior Change: Getting Started.

作者信息

Baranowski Tom, Buday Richard, Thompson Debbe, Lyons Elizabeth J, Lu Amy Shirong, Baranowski Janice

机构信息

USDA/ARS Children's Nutrition Research Center, Department of Pediatrics, Baylor College of Medicine, Houston, Texas.

Archimage, Houston, Texas.

出版信息

Games Health J. 2013 Aug;2(4):183-190. doi: 10.1089/g4h.2013.0048.

Abstract

Many investigators are considering developing videogames for health (video-G4Hs) but have questions about how to get started. This report provides guidance for investigators considering a G4H as a behavioral intervention procedure from a team of experienced G4H developers. Thirteen commonly asked questions are answered, including defining a G4H, considerations in developing a team, considerations in G4H design, and anticipating unintended consequences.

摘要

许多研究人员正在考虑开发用于健康的电子游戏(视频游戏促进健康,video-G4Hs),但对于如何起步存在疑问。本报告由一组经验丰富的视频游戏促进健康开发者团队提供指导,为考虑将视频游戏促进健康作为一种行为干预程序的研究人员提供参考。报告回答了13个常见问题,包括定义视频游戏促进健康、组建团队时的考虑因素、视频游戏促进健康设计中的考虑因素以及预期意外后果。

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