Kluss Thorsten, Marsh William E, Zetzsche Christoph, Schill Kerstin
Cognitive Neuroinformatics, University of Bremen, Bremen, Germany,
Cogn Process. 2015 Sep;16 Suppl 1:271-6. doi: 10.1007/s10339-015-0705-x.
It is often assumed that humans represent large-scale spatial environments as cognitive maps, but the exact features of these representations are still unclear. We investigate the structure of this representation with the impossible worlds paradigm by testing whether the information provided by virtual environments (VEs) with arbitrary violations of geometrical rules is rectified ("distorted") to become compatible with a map-like structure. The experiments were conducted in virtual reality using a natural locomotion interface. The subjects' task was to explore possible and impossible VEs carefully to achieve a "full understanding". After each trial, they had to "blindly" reproduce the path through the environment from memory in a VE with impoverished visual cues. We have found no evidence for angular or configurational distortions or alterations in the blind reproductions of impossible VEs. Blind reproduction indicates that impossible VEs do not require a transformation into a "possible" format to make them fit into the cognitive map. This suggests that the representation may not be similar to a map in a bounded sense of interpretation but requires more generalized concepts for its understanding.
人们常常认为,人类将大规模空间环境表征为认知地图,但这些表征的确切特征仍不清楚。我们通过不可能世界范式来研究这种表征的结构,测试具有任意几何规则违反情况的虚拟环境(VE)所提供的信息是否会被修正(“扭曲”)以与类似地图的结构兼容。实验在虚拟现实中使用自然运动界面进行。受试者的任务是仔细探索可能和不可能的虚拟环境以实现“全面理解”。每次试验后,他们必须在视觉线索匮乏的虚拟环境中“盲目”地凭记忆重现穿过该环境的路径。我们没有发现不可能虚拟环境的盲目重现中存在角度或构型扭曲或改变的证据。盲目重现表明,不可能的虚拟环境不需要转换为“可能”的形式以使其适合认知地图。这表明这种表征在有限的解释意义上可能与地图不相似,而是需要更广义的概念来理解。